• propdata.txt
    7 replies, posted
[img]http://i.imgur.com/kCgFg.jpg[/img] Attempting to use a Counter Strike Source Window model. As you can see, it gives me that error. Found propdata.txt in the Counter Strike Source GCF. Located in cstrike/scripts. I extracted it to my desktop then attempted making a scripts folder in my ep2 directory and stuffing it in there. Didn't work. (This level is for orange box engine, Episode 2 btw.) Searched for propdata.txt in the GCF for Episode 2. Found it, extracted it. Found that the propdata.txt in the Counterstrike Source folder is bigger. Any solutions? Can I replace the propdata in the Episode 2 GCF somehow? Thanks!
[QUOTE=donhonk;20640971][img]http://i.imgur.com/kCgFg.jpg[/img] Attempting to use a Counter Strike Source Window model. As you can see, it gives me that error. Found propdata.txt in the Counter Strike Source GCF. Located in cstrike/scripts. I extracted it to my desktop then attempted making a scripts folder in my ep2 directory and stuffing it in there. Didn't work. (This level is for orange box engine, Episode 2 btw.) Searched for propdata.txt in the GCF for Episode 2. Found it, extracted it. Found that the propdata.txt in the Counterstrike Source folder is bigger. Any solutions? Can I replace the propdata in the Episode 2 GCF somehow? Thanks![/QUOTE] you would have to merge the two files and copy over the model files that it's referencing. Or you could just use a func_breakable_surf with glass/glasswindowbreak070a applied to one side, the rest nodraw.
Well, the Counterstrike props are copied over to my episode 2 materials and models already. I'll give merging the propdata.txt files a shot. EDIT: Well, got my propdata.txt to include that data, but... I don't know where to put this thing. The directory that is.
[QUOTE=donhonk;20641214]Well, the Counterstrike props are copied over to my episode 2 materials and models already. I'll give merging the propdata.txt files a shot. EDIT: Well, got my propdata.txt to include that data, but... I don't know where to put this thing. The directory that is.[/QUOTE] just use the func_breakable_glass entity, it looks nicer.
Fixed. [img]http://i.imgur.com/kkkGW.jpg[/img] Put the Counterstrike Source propdata.txt in ep2/cfg directory, ep2 directory, and ep2/scripts directory as well. Who knows which one fixed it, but if anyone runs into this problem, just put them in all of those. [editline]03:48AM[/editline] [QUOTE=robmaister12;20641579]just use the func_breakable_glass entity, it looks nicer.[/QUOTE] Yes it does I suppose, but I also ran into this problem trying to use the CS_Office radio model. Now I have this fixed so I can use that model too.
Oh man, I've been looking for a solution to this for like, forever. Thanks a ton.
Awesome, I'm glad I was able to help you. Let me know if it works for you eh?
Hey, it worked great. Thanks a bunch! :D
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