• Odd blue glow on my map
    3 replies, posted
Here is my map so far: VMF: [URL]http://216.245.193.98/xmisc/dreadforest002.vmf[/URL] BSP: [URL]http://216.245.193.98/xmisc/dreadforest002.bsp[/URL] (The light is on pulse currently but that is only for testing) So whenever I compile my cubemaps, there is a bright blue glowing reflection on the cobblestone walls that is really unrealistic. If I spawn a prop and give it the cubemap texture, then the cubemap looks fine, mirroring exactly what the map looks like. [IMG]http://img810.imageshack.us/img810/5523/unledmkj.png[/IMG] I honestly have no clue how to fix this. My light_environment and light_spot have a brightness color similar to that of the glow. My map has no leaks or other flaws that I know of. If anyone can help me get rid of this flaw, that would be much appreciated, thanks. EDIT: I also would like to know how to change the lighting of the ceiling and stalactites so that they're not glowing orange for no reason. [editline]27th June 2011[/editline] OK, I figured it out, apparently doing buildcubemaps with physgun out was causing it, which is strange because viewing the cubemap on a prop looked fine. I'd still like to know if it's possible to change the shinyness of the stalactites and ceiling of the map however.
post compile log
[QUOTE=infinitywrai;30735683] I'd still like to know if it's possible to change the shinyness of the stalactites and ceiling of the map however.[/QUOTE] yeah, open up the vmt for the texture you want, turn the envmaptint down.
maybe its reflection from your physgun
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