• Map issue
    9 replies, posted
I have recently made 2 maps and they both do not work (after the new source engine update) and i need help finding what is wrong with them one will never update and the other keeps crashing. alt+p gives me nothing and interlopers compile check give no results either. Here are the maps. [URL]http://www.mediafire.com/?96d9undk4jqg3bs[/URL] Please help me. I hope this is posted in the right area.
Compile log.
[QUOTE=Firegod522;31100908]Compile log.[/QUOTE] the last log is in the files but if you want it now City log: ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.vmf" Valve Software - vbsp.exe (Jul 7 2010) 1 threads materialPath: c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\materials Loading C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.vmf Error: displacement found on a(n) func_detail entity - not supported (entity 567, brush 0) ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city" Valve Software - vvis.exe (Jul 7 2010) 1 threads reading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.bsp reading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.prt LoadPortals: couldn't read c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.prt ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (1.71 seconds) 2520 faces 2 degenerate faces 664454 square feet [95681504.00 square inches] 8 Displacements 140 Square Feet [20214.64 Square Inches] sun extent from map=0.000000 17 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (40) Build Patch/Sample Hash Table(s).....Done<0.0363 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 521/8192 6252/98304 ( 6.4%) brushsides 3492/65536 27936/524288 ( 5.3%) planes 1628/65536 32560/1310720 ( 2.5%) vertexes 4106/65536 49272/786432 ( 6.3%) nodes 1900/65536 60800/2097152 ( 2.9%) texinfos 385/12288 27720/884736 ( 3.1%) texdata 141/2048 4512/65536 ( 6.9%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 2312/0 46240/0 ( 0.0%) disp_tris 4096/0 8192/0 ( 0.0%) disp_lmsamples 926/0 926/0 ( 0.0%) faces 2520/65536 141120/3670016 ( 3.8%) hdr faces 2520/65536 141120/3670016 ( 3.8%) origfaces 1241/65536 69496/3670016 ( 1.9%) leaves 1911/65536 61152/2097152 ( 2.9%) leaffaces 3148/65536 6296/131072 ( 4.8%) leafbrushes 1278/65536 2556/131072 ( 2.0%) areas 3/256 24/2048 ( 1.2%) surfedges 16619/512000 66476/2048000 ( 3.2%) edges 9487/256000 37948/1024000 ( 3.7%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 16/8192 1408/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 207/32768 2070/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3123/65536 6246/131072 ( 4.8%) cubemapsamples 15/1024 240/16384 ( 1.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2909196/0 ( 0.0%) HDR lightdata [variable] 2909196/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 78559/393216 (20.0%) LDR ambient table 1911/65536 7644/262144 ( 2.9%) HDR ambient table 1911/65536 7644/262144 ( 2.9%) LDR leaf ambient 9146/65536 256088/1835008 (14.0%) HDR leaf ambient 9086/65536 254408/1835008 (13.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8586 ( 0.0%) pakfile [variable] 1421625/0 ( 0.0%) physics [variable] 179695/4194304 ( 4.3%) physics terrain [variable] 2869/1048576 ( 0.3%) Level flags = 0 Total triangle count: 6644 Writing c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.bsp 1 minute, 43 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\city.bsp" "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\maps\city.bsp" Exit log: ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.vmf" Valve Software - vbsp.exe (Jul 7 2010) 1 threads materialPath: c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\materials Loading C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (79763 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 182 texinfos to 112 Reduced 21 texdatas to 18 (518 bytes to 392) Writing C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp 3 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit" Valve Software - vvis.exe (Jul 7 2010) 1 threads reading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp reading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.prt 361 portalclusters 1151 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31) Optimized: 148 visible clusters (0.00%) Total clusters visible: 40146 Average clusters visible: 111 Building PAS... Average clusters audible: 220 visdatasize:30842 compressed from 34656 writing c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp 31 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\lekeoi\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2" "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp Setting up ray-trace acceleration structure... Done (1.06 seconds) 1142 faces 5 degenerate faces 30452 square feet [4385133.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1137 patches before subdivision 6373 patches after subdivision sun extent from map=0.224951 13 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10) transfers 438007, max 435 transfer lists: 3.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(327, 315, 210) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(111, 97, 44) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(43, 34, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(16, 11, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(6, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 19/1024 912/49152 ( 1.9%) brushes 193/8192 2316/98304 ( 2.4%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 2676/65536 53520/1310720 ( 4.1%) vertexes 1923/65536 23076/786432 ( 2.9%) nodes 859/65536 27488/2097152 ( 1.3%) texinfos 112/12288 8064/884736 ( 0.9%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1142/65536 63952/3670016 ( 1.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 680/65536 38080/3670016 ( 1.0%) leaves 879/65536 28128/2097152 ( 1.3%) leaffaces 1248/65536 2496/131072 ( 1.9%) leafbrushes 492/65536 984/131072 ( 0.8%) areas 3/256 24/2048 ( 1.2%) surfedges 8462/512000 33848/2048000 ( 1.7%) edges 4785/256000 19140/1024000 ( 1.9%) LDR worldlights 13/8192 1144/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 109/32768 1090/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1788/65536 3576/131072 ( 2.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 563076/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 30842/16777216 ( 0.2%) entdata [variable] 38872/393216 ( 9.9%) LDR ambient table 879/65536 3516/262144 ( 1.3%) HDR ambient table 879/65536 3516/262144 ( 1.3%) LDR leaf ambient 617/65536 17276/1835008 ( 0.9%) HDR leaf ambient 879/65536 24612/1835008 ( 1.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3100 ( 0.0%) pakfile [variable] 212174/0 ( 0.0%) physics [variable] 79763/4194304 ( 1.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 3307 Writing c:\program files\steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp 27 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\lekeoi\sourcesdk_content\hl2\mapsrc\Exit.bsp" "c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\maps\Exit.bsp" If this turns nothing up please check the map itself.
Error: displacement found on a(n) func_detail entity - not supported (entity 567, brush 0) Displacements cannot be entities.
[QUOTE=lekeoi;31112764] Error: displacement found on a(n) func_detail entity - not supported (entity 567, brush 0) [/QUOTE] This is a error that runs an older version of the map in the game,but doesn't crash Tie the displacement in a world brush
[QUOTE='Mr.Combine[ITA];31113195']This is a error that runs an older version of the map in the game,but doesn't crash Tie the displacement in a world brush[/QUOTE] [QUOTE=Zyx;31113143]Error: displacement found on a(n) func_detail entity - not supported (entity 567, brush 0) Displacements cannot be entities.[/QUOTE] Thanks but what about the other one that one is what I've been working on lately.
Could not locate 'GameData' key in c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\gameinfo.txt
[QUOTE=kaukassus;31114998]Could not locate 'GameData' key in c:\program files\steam\steamapps\lekeoi\half-life 2\hl2\gameinfo.txt[/QUOTE] Thats a common error which doesent cause errors Anyways, the only problem I can find in it is this one: [quote]Error: displacement found on a(n) func_detail entity - not supported (entity 567, brush 0)[/quote] Just make it a world brush instead
I just loaded up exit to have a look at it, and you would do better to remake the entire thing. 1. Way too many overlapping decals. Learn to use them in the right places and use them effectively. Blood splattered everywhere looks stupid. 2. 1 unit thick walls and zfighting. Walls should be 8 minimum. Never make 1 unit thick walls, it makes them awkward to place. You have pillars zfighting on the outside with your external walls. 3. Texturing. Try to only texture the faces you can see. There is more, but it means ripping the map apart, buttons are too high, i have no idea what everything is attached to as there are no meaningful names. Best thing to do would be to start over and look on tuts for more information. Oh, and try to use clip to make cuts in brushes. I would quite like to use it in a tutorial though if that is alright with you. It is a perfect example of a map that has things wrong with it, that could potentially be fixed.
[QUOTE=IronPhoenix;31116011]I just loaded up exit to have a look at it, and you would do better to remake the entire thing. 1. Way too many overlapping decals. Learn to use them in the right places and use them effectively. Blood splattered everywhere looks stupid. 2. 1 unit thick walls and zfighting. Walls should be 8 minimum. Never make 1 unit thick walls, it makes them awkward to place. You have pillars zfighting on the outside with your external walls. 3. Texturing. Try to only texture the faces you can see. There is more, but it means ripping the map apart, buttons are too high, i have no idea what everything is attached to as there are no meaningful names. Best thing to do would be to start over and look on tuts for more information. Oh, and try to use clip to make cuts in brushes. I would quite like to use it in a tutorial though if that is alright with you. It is a perfect example of a map that has things wrong with it, that could potentially be fixed.[/QUOTE] Exit was just a test and was no real map it was planned on being redone if not completely scrapped. Thanks for informing about all the errors. I plan on getting better. That is okay with me for the tutorial thing.
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