Why do my wall textures disappear at certain veiwing angles?
1 replies, posted
[B]UGHHGHGHGH I did everything the valve wiki says to add water to a map, but it screws with my textures wtf.[/B] I can see all the walls perfectly if I am under water, but above it they are messed up.
[code]No such variable "$refracttexture" for material "maps/fa_begin/de_nuke/nukwater_movingplane_0_0_592"
S[/code]
[IMG]http://s13.postimg.org/isuzrgm9x/ham.png[/IMG]
Check for leaks in your map.
After a compile, do:
Map>Load Pointfile
Then follow the red line to your leak, and fix it. Recompile and try to load a pointfile again.
Also, your image link is broken.
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