• Why do my wall textures disappear at certain veiwing angles?
    1 replies, posted
[B]UGHHGHGHGH I did everything the valve wiki says to add water to a map, but it screws with my textures wtf.[/B] I can see all the walls perfectly if I am under water, but above it they are messed up. [code]No such variable "$refracttexture" for material "maps/fa_begin/de_nuke/nukwater_movingplane_0_0_592" S[/code] [IMG]http://s13.postimg.org/isuzrgm9x/ham.png[/IMG]
Check for leaks in your map. After a compile, do: Map>Load Pointfile Then follow the red line to your leak, and fix it. Recompile and try to load a pointfile again. Also, your image link is broken.
Sorry, you need to Log In to post a reply to this thread.