• Multiplayer Hammer?
    8 replies, posted
Is such a thing possible? Having a .vmf in a server that updates real-time depending on the various "MP-Hammer"'s that are running, or something of similar results. I always touch up maps that friends have made, I just feel it would be cool if multiple people could work on the same map in real time. (then use steam voice chat to communicate) Would it even be possible to have hammer constantly re-read the vmf for updates? (without having to "load" the entire vmf over) Or any other possible related things that end in the same result?
the closest I've got is saving my vmf in my dropbox folder which I share with the person I work with :V
It's not really possible. For something like that to work, you'd have to recode Hammer from scratch and make a new file format that supported communal editing. The only thing you could really do is split the map into say 4 sections and have one person work on a given sector at a time. You could then use a versioning system (like SVN) where each person could upload/download changes and do things that way.
[QUOTE=GiGaBiTe;44655296]It's not really possible. For something like that to work, you'd have to recode Hammer from scratch and make a new file format that supported communal editing. The only thing you could really do is split the map into say 4 sections and have one person work on a given sector at a time. You could then use a versioning system (like SVN) where each person could upload/download changes and do things that way.[/QUOTE] I don't really see why it wouldn't be possible... The Sledge team is re-coding Hammer from scratch and this may genuinely be a good idea to send their way. It would make group projects run very smoothly. A new file format wouldn't be necessary seeing as a .vmf file is really just a .txt file and can easily be updated on the fly and synced when Hammer starts. It would kind of be like Google Drive for mapping.
Isnt that S.C.R.E.W or whatever it is going to have this? Threads active now.
Keep an eye on [URL=http://facepunch.com/showthread.php?t=1361547]Sledge[/URL], PB mentioned he'd be adding in a collab feature sooner or later.
Oh boy! Things are looking up. Wigbig's method will have to do until then though.
It is possible to a degree. Here's the setup Earkham and I tried: 1. Have someone do initial blocking out of map 2. Divide map into different sections and turn them each into a instance 3. Put all instances together in the main map file 4. Drop all of that into dropbox 5. Assign different sections 6. Start mapping in your section 7. When you want to see how others are doing just load up the main map that contains all the other instances and check out the changes 8. Rotate sections 9. Repeat till map is done We never really found a need for it to update real time it was more like "Hey reload the main map and tell me what you think of this section I just worked on".
Hiyougami and I did something simalar to the dropbox thing mentioned, splitting the map up into instances so that we could work on the same "map" at the same time. Making sure we told eachother which instance we were currently editing to avoid coflict. Another idea would be using something like Subversion. .vmf's are just text-files so the automated merging system on update should be capable of handing that. Never tried though.
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