gm_slopes map for sailplanes, gliders and cliff jumpers
39 replies, posted
I released this map after many people asked for it. I made the fog white so that it looks like a realy bright day with no fog. but the visibility is about 1 mile becuase of that. heres avid i shot on it:
[media]http://www.youtube.com/watch?v=SLbSSvtN1JY&feature=channel_page[/media]
its downloadable at gmod.org: [url]http://www.garrysmod.org/downloads/?a=view&id=77637[/url]
[QUOTE=The Sparrow;17059421]I released this map after many people asked for it. I made the for white so that it looks like a realy bright day with no fog. but the visibility is about 1 mile becuase of that. heres avid i shot on it:
[media]http://www.youtube.com/watch?v=SLbSSvtN1JY&feature=channel_page[/media]
its downloadable at gmod.org[/QUOTE]
It's best to provide a link for your stuff. Sometimes it can be hard to find amongst the hundreds of stuff at gmod.org.
Great purpose - creating something, instead of just staring at some nice eyecandy.
[QUOTE=Ryu-Gi;17059490]It's best to provide a link for your stuff. Sometimes it can be hard to find amongst the hundreds of stuff at gmod.org.[/QUOTE]
ok. il get the link. But i dont think people will download it. since there are so many hundreds of maps out.
When deciding weather or not to download a map, i do not want a video showing me someone making an aircraft. Three screenshots is usually enough to show the map in its entirety.
[QUOTE=IronPhoenix;17062306]When deciding weather or not to download a map, i do not want a video showing me someone making an aircraft. Three screenshots is usually enough to show the map in its entirety.[/QUOTE]
No pics, no clicks.
[QUOTE=IronPhoenix;17062306]When deciding weather or not to download a map, i do not want a video showing me someone making an aircraft. Three screenshots is usually enough to show the map in its entirety.[/QUOTE]
Although you must agree that the airplane, though simple, looks cool, and that the video shows off the map pretty well. Plus, I liked the music.
You got a download.
The road at 2:30 - 2:34 made me barf. D;
(To be specific, the sides of it.)
I like your sailcraft, and the way you filmed the flights however. ;D
Your texturing needs some work. The runway is sticking out of the ground too far and the textures on the side are poorly aligned. The texturing in that big brown room in the beginning of the video is horrible, always use a different texture on the walls and floors. Your displacements are okay, a bit sharp in places but not terrible.
The lightning isn't anything special, but it isn't bad or annoying, either.
Overall, not bad, and it's purpose is unique and useful. Will download.
Well this is only my 7th map. So I know its not very good.
[QUOTE=The Sparrow;17080906]Well this is only my 7th map. So I know its not very good.[/QUOTE]
:doh:
I don't know if that's worse than saying "this is my 1st map so it sucks, kthx bai".
You know the basics, and you've executed most of them fairly decently. Yet all we are trying to do is tell you where you can improve. You just have to say 1 simple thing:
"Thanks for the suggestions, i'll see which ones I can work into my map".
Meanwhile if it was your first map, most newbs believe they can just leave utter shit on this wall, and it's fine because they are still learning. Yet I don't exactly understand their "train of thought".
Let's say you were an artist, who's just starting out with drawing. You've done a couple of paintings here and there, but they were never really good compared to a lot of the other paintings you have seen.
Would you show your painting that has some mistakes all over it to an art museum, or would you just get laughed at? Same thing applies to this forum. Imagine that this is the museum of maps, and the community are the art directors.
Whether it's your; 1st map, your 7th, or even your 200th, every map could do with some improving. Yet it falls on you to actually make the improvements. It is [i]your[/i] map after all. ;D
(Lecturing is fun. ;D)
[QUOTE=HeroicPillow;17100972]:doh:
I don't know if that's worse than saying "this is my 1st map so it sucks, kthx bai".
You know the basics, and you've executed most of them fairly decently. Yet all we are trying to do is tell you where you can improve. You just have to say 1 simple thing:
"Thanks for the suggestions, i'll see which ones I can work into my map".
Meanwhile if it was your first map, most newbs believe they can just leave utter shit on this wall, and it's fine because they are still learning. Yet I don't exactly understand their "train of thought".
Let's say you were an artist, who's just starting out with drawing. You've done a couple of paintings here and there, but they were never really good compared to a lot of the other paintings you have seen.
Would you show your painting that has some mistakes all over it to an art museum, or would you just get laughed at? Same thing applies to this forum. Imagine that this is the museum of maps, and the community are the art directors.
Whether it's your; 1st map, your 7th, or even your 200th, every map could do with some improving. Yet it falls on you to actually make the improvements. It is [i]your[/i] map after all. ;D
(Lecturing is fun. ;D)[/QUOTE]
No You understood me wrong. I am greatfull and I have fixed everything that you guys told me should be improved. But I also know that facpunch isn't the nicest of all places. It has improved 10 fold though.
Do a 3d skybox, I hate that fog.
Really nice video. :D.
Also nice map.
[QUOTE=The Sparrow;17120263]No You understood me wrong. I am greatfull and I have fixed everything that you guys told me should be improved. But I also know that facpunch isn't the nicest of all places. It has improved 10 fold though.[/QUOTE]
Depends as what you count as nice. If you don't like people being honest about maps, and telling you what you don't really want to know, then i suppose in that respect we are not nice.
very awesome sailcraft, just fix ur side road texture
[QUOTE=IronPhoenix;17159495]Depends as what you count as nice. If you don't like people being honest about maps, and telling you what you don't really want to know, then i suppose in that respect we are not nice.[/QUOTE]
No thats being nice. but before facepunch had the makeover it was hell.
Love this map! Absalutly fantastic for everything that flys.
This map looks really, really fun, just from that video. You sold me @ 2:46.
Cliffside buildings = Win. Also, I love the fog. Don't get rid of it.
This map is awesome! flying gliders around on this is very calming and fun :) good job dude.
Is there a tutorial for making gliders like that?
Found your tutorials on youtube. Huge disaster... Just flops out of the air, done it several times, played with all the settings no luck...
Mind just uploading an Advance Dup of the one in the video?
[QUOTE=Lord Ned;17285113]Is there a tutorial for making gliders like that?
Found your tutorials on youtube. Huge disaster... Just flops out of the air, done it several times, played with all the settings no luck...
Mind just uploading an Advance Dup of the one in the video?[/QUOTE]
I used to make regular planes like that back when I still played actively. Try starting with big, and I mean BIG control surfaces, and make everything aligned to grid, and then you can start experimenting.
[editline]faget[/editline]
SPIES SAPPIN MAH FORMATTIN!
Lime: He has tutorials with exact settings, lengths distances, props etc. I copied them exactly and they fell out of the sky :/
I put a weight at the front of mine which makes it work perfectly :)
[QUOTE=Lord Ned;17289705]Lime: He has tutorials with exact settings, lengths distances, props etc. I copied them exactly and they fell out of the sky :/[/QUOTE]
That's what I meant by Experiment. Nothing works if you do it exactly by the book, because of the fact that it's impossible to do something exactly by the book.
[quote]Just flops out of the air, done it several times, played with all the settings no luck...[/quote]
:)
I tried more weight/less weight in the front, steeper pitch in the back, more efficiency on different parts, a different map, etc.
[QUOTE=Lord Ned;17308537]:)
I tried more weight/less weight in the front, steeper pitch in the back, more efficiency on different parts, a different map, etc.[/QUOTE]
Change design?
Build one from scratch, tweak it, THEN make it look like you want it, and tweak again.
And yes, I realize it's Fucking Hard, I've tried and failed myself multiple times. Just hang in there.
Limejet, i just want to know if you helped develop the fin 2... for some reason i associate you with fin contraptions.
If he did, he is offically a LuaKing. I bow.
BTW sparrow, did you start the canyon map. I would make it but unfortunatly I suck. The first playable map I made, was created and compiled last night
[QUOTE=The Sparrow;17359529]Limejet, i just want to know if you helped develop the fin 2... for some reason i associate you with fin contraptions.[/QUOTE]
I made a tutorial on it once, I know no Lua at all, except how to make ragdolls into playermodels :v:
[QUOTE=Balto-the-Wolf-Dog;17361134]If he did, he is offically a LuaKing. I bow.[/QUOTE]
lol wtf.
Sorry, you need to Log In to post a reply to this thread.