I have spent a couple of days on a simple map, compiled several times. I went to compile again, but it wouldn't update my map! I tried a bunch of times, no luck. I went into the directory deleted all of the map files (The .vmf, the bsp, etc), and re-saved the map. I went to compile again, and got an error "windows cannot find the file specified". I saved the map under a different name, no luck. The compile generated everything EXCEPT the .bsp, and I need that. Any help?
[QUOTE=TacoNinja;18176821]I have spent a couple of days on a simple map, compiled several times. I went to compile again, but it wouldn't update my map! I tried a bunch of times, no luck. I went into the directory deleted all of the map files (The .vmf, the bsp, etc), and re-saved the map. I went to compile again, and got an error "windows cannot find the file specified". I saved the map under a different name, no luck. The compile generated everything EXCEPT the .bsp, and I need that. Any help?[/QUOTE]
Okay I've had something like this before, post your compile log please.
Gladly
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\RandomCity\randomland"
Valve Software - vbsp.exe (Sep 26 2009)
4 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\RandomCity\randomland.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity path_track (-508.00 622.00 -368.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 332.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3236.0 -250.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3236.0 352.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3236.0 934.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3748.0 332.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 4 has bad geometry near -466.00 3408.00 -90.75
Can't compile displacement physics, exiting. Texture is CONCRETE/MAINSTREET_ROAD01A
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\RandomCity\randomland"
Valve Software - vvis.exe (Sep 26 2009)
4 threads
reading c:\program files\steam\steamapps\common\left 4 dead\left4dead\addons\randomcity\randomland.bsp
Error opening c:\program files\steam\steamapps\common\left 4 dead\left4dead\addons\randomcity\randomland.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\RandomCity\randomland"
Valve Software - vrad.exe SSE (Sep 26 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\left 4 dead\left4dead\addons\randomcity\randomland.bsp
Error opening c:\program files\steam\steamapps\common\left 4 dead\left4dead\addons\randomcity\randomland.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\RandomCity\randomland.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\randomland.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" +map "randomland"
[/code]
I am pretty sure that this happens by re-saving the map to much as a different name.
I am not entirely sure if it is but thats what screwed it up for me.
Also correct the errors for these
1. Leak
2. findportalside: couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 332.0)
[QUOTE=TH3_L33T;18176901]I am pretty sure that this happens by re-saving the map to much as a different name.
I am not entirely sure if it is but thats what screwed it up for me.[/QUOTE]
I only resaved it once, and it was AFTER this error occurred...
It occasionally happens to me
[QUOTE=wanksta11;18176937]It occasionally happens to me[/QUOTE]
it's happened to me 2-3 times before, bu tI worked too hard on this crappy little map to have it die like this!
[code]Displacement 4 has bad geometry near -466.00 3408.00 -90.75
Can't compile displacement physics, exiting. Texture is CONCRETE/MAINSTREET_ROAD01A[/code]
This error is crashing the compile. Delete and remake.
[QUOTE=Terrenteller;18177038][code]Displacement 4 has bad geometry near -466.00 3408.00 -90.75
Can't compile displacement physics, exiting. Texture is CONCRETE/MAINSTREET_ROAD01A[/code]
This error is crashing the compile. Delete and remake.[/QUOTE]
I have no idea how to tell where that is. Can I use the ctrl+shift+g thing to find it?
OH! I thought I was looking for a brush, I see it's a displacement
[editline]09:40PM[/editline]
[QUOTE=Terrenteller;18177038][code]Displacement 4 has bad geometry near -466.00 3408.00 -90.75
Can't compile displacement physics, exiting. Texture is CONCRETE/MAINSTREET_ROAD01A[/code]
This error is crashing the compile. Delete and remake.[/QUOTE]
Do you want my children?
[QUOTE=TacoNinja;18177075]
Do you want my children?[/QUOTE]
Can I have half?
[QUOTE=benjgvps;18193820]Can I have half?[/QUOTE]
I'll settle for a 1/4
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