Discord
Steam
/
Developers
/
Problem when I..
Login/Join
Event Log
Problem when I test my map
1 replies, posted
Search
In This Thread
When i turn my flashlight on in a map that im making it makes my map invisible. Here are two screenshots, one without my flashlight on: [IMG]http://cloud-4.steampowered.com/ugc/579020000692252193/F096246C35FF57CB038FA48E9D2D71037024B0A4/[/IMG] And one with it on: [IMG]http://cloud-2.steampowered.com/ugc/579020000692249673/C2816242B3ADB2A0487D64B7963039ABF363EED8/[/IMG] If it helps i also have the compile window [CODE]** Executing... ** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.vmf" Valve Software - vbsp.exe (Aug 30 2013) 8 threads materialPath: D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.vmf Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/terrorhug/de_train/blendgrassdirt001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (212815 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 678 texinfos to 369 Reduced 119 texdatas to 93 (4300 bytes to 3472) Writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.bsp 2 seconds elapsed -0.975553 -1.268733 0.000000 0.000000 -1.246832 0.000000 -0.975553 -1.246832 0.000000 -0.975553 -1.290635 0.000000 make_triangles:calc_triangle_representation: Cannot convert -0.975553 -1.268733 0.000000 0.000000 -1.246832 0.000000 -0.975553 -1.246832 0.000000 -0.975553 -1.290635 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug" Valve Software - vvis.exe (Aug 27 2013) 8 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.prt 611 portalclusters 1997 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (74) Optimized: 649 visible clusters (0.32%) Total clusters visible: 202430 Average clusters visible: 331 Building PAS... Average clusters audible: 610 visdatasize:95528 compressed from 97760 writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp 1 minute, 14 seconds elapsed ** Executing... ** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug" Valve Software - vrad.exe SSE (Sep 16 2013) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp Setting up ray-trace acceleration structure... Done (0.35 seconds) 1786 faces 557703 square feet [80309312.00 square inches] 2 Displacements 14073 Square Feet [2026605.88 Square Inches] 1786 patches before subdivision 18826 patches after subdivision sun extent from map=0.000000 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 1525052, max 545 transfer lists: 11.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(57912, 52254, 39485) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(8475, 7193, 4567) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1612, 1379, 748) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(399, 344, 151) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(115, 100, 35) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(36, 32, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(12, 10, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(4, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 254/8192 3048/98304 ( 3.1%) brushsides 1604/65536 12832/524288 ( 2.4%) planes 916/65536 18320/1310720 ( 1.4%) vertexes 3227/65536 38724/786432 ( 4.9%) nodes 1282/65536 41024/2097152 ( 2.0%) texinfos 369/12288 26568/884736 ( 3.0%) texdata 93/2048 2976/65536 ( 4.5%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 578/0 11560/0 ( 0.0%) disp_tris 1024/0 2048/0 ( 0.0%) disp_lmsamples 29758/0 29758/0 ( 0.0%) faces 1786/65536 100016/3670016 ( 2.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 828/65536 46368/3670016 ( 1.3%) leaves 1299/65536 41568/2097152 ( 2.0%) leaffaces 2184/65536 4368/131072 ( 3.3%) leafbrushes 742/65536 1484/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 11968/512000 47872/2048000 ( 2.3%) edges 7049/256000 28196/1024000 ( 2.8%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 228/32768 2280/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3525/65536 7050/131072 ( 5.4%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 799796/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 95528/16777216 ( 0.6%) entdata [variable] 31884/393216 ( 8.1%) LDR ambient table 1299/65536 5196/262144 ( 2.0%) HDR ambient table 1299/65536 5196/262144 ( 2.0%) LDR leaf ambient 6470/65536 181160/1835008 ( 9.9%) HDR leaf ambient 1299/65536 36372/1835008 ( 2.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8802 ( 0.0%) pakfile [variable] 272896/0 ( 0.0%) physics [variable] 212815/4194304 ( 5.1%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5062 Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\TERRORhug.bsp 5 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TERRORhug.bsp" "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\TERRORhug.bsp" [/CODE] I have no idea what is causing this, so if anyone can help that would be greatly appreciated!
Try running the map in CSS, i suspect a mod in Gmod may be causing this. Or not, either way, it's worth trying.
Sorry, you need to
Log In
to post a reply to this thread.