• weird reflections
    3 replies, posted
Inside a house i've got a toilet, sink, and a bathtub. They are all reflecting the house like they were standing in front of the house. A little bit like you have put a RT camera in front of the house and changed the material to show the rt camera. I don't have any pictures right now but does anyone know what could be wrong?
1.Place an env_cubemap in the room with the toilet, sink and bathtub. 2. Compile the map 3. Type "buildcubemaps" in console.
[QUOTE=selby3962;18164162]1.Place an env_cubemap in the room with the toilet, sink and bathtub. 2. Compile the map 3. Type "buildcubemaps" in console.[/QUOTE] Thank you! I don't really know where to place cubemaps, should i place them in every room?
I tend to place them evenly about in larger rooms and only 1 or 2 in the centre of smaller rooms about 32-64 units above the ground. If a room has a lot of reflective surfaces it's good to place a few more than usual.
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