• Highway 35
    11 replies, posted
A campaign, that took me about 6 months to make, while the campaign. Survivors start in a part of a hotel undergoing remodeling, and they have to make their way up to the highway. Media times! [IMG]http://img.imagedash.com/BrZH.png[/IMG] [IMG]http://img.imagedash.com/oJh1.jpg[/IMG] [IMG]http://img.imagedash.com/0QID.png[/IMG] [IMG]http://img.imagedash.com/KE8X.png[/IMG] [IMG]http://img.imagedash.com/Zebq.png[/IMG] [IMG]http://img.imagedash.com/MwMo.png[/IMG] [IMG]http://img.imagedash.com/cw7K.png[/IMG] Download link [url]http://www.filefront.com/14830661/Highway35.zip[/url] HAVE FUN
Looks pretty plain to me, and the fact that you included 2 shots of the same area makes me think its not big either.
B... Naw... D: I was hoping this would be a highway map for GMod :crying:
[QUOTE=Occlusion;18117704]Looks pretty plain to me, and the fact that you included 2 shots of the same area makes me think its not big either.[/QUOTE] It's 4 maps long, and it's pretty big.
Pretty poor for '6 months' work
It looks really bland, bad lighting, that office just doesn't look right, add cubicles. There's no doorframes from what I see. Overall it's a very low detailed campaign, might probably be fun gameplay wise but you want something that's easy on the eye and just melt in to the surrounding. I mean like details that you don't think of but they are there and the reason you don't think about them is that they should be there, you expect that, and if they aren't there you just get the feeling that something's missing. This looks more like a 2 month job or something, not to be rude, I'm just giving my opinion.
[QUOTE=CoLD_IcE;18120618]It looks really bland, bad lighting, that office just doesn't look right, add cubicles. There's no doorframes from what I see. Overall it's a very low detailed campaign, might probably be fun gameplay wise but you want something that's easy on the eye and just melt in to the surrounding. I mean like details that you don't think of but they are there and the reason you don't think about them is that they should be there, you expect that, and if they aren't there you just get the feeling that something's missing. This looks more like a 2 month job or something, not to be rude, I'm just giving my opinion.[/QUOTE] This man speaks the truth. I played his maps and they're... just... :razz::hf::buddy::hf::3: [editline]01:08AM[/editline] Also on the second pic - (Probably outdated) - Dev Textures
I'm gonna take a wild shot in the dark and say that you got the title idea from the Hot Wheels move World Race. Highway 35: Where it begins..... And Where it will end.
i just tried playing it, i made it to the third map before giving up. why are there so few healthkits and pills? it's generally a good idea to put healthkits and ammo in the saferooms. and this: [IMG]http://i305.photobucket.com/albums/nn234/FloaterFP/greenie_freeways_20000.jpg[/IMG] looks pretty bad, that red part isn't even 1 unit thick i strongly doubt you spent 6 months working non-stop on this, when you say "i worked on it for x amount of time" you're supposed to put together how much time you spent working on it, not just say how long it took for you to start it and finish it.
I kinda worked on it, on and off, not non stop. And I've played this on expert, and with health is low, med kits, aren't far.
Well, a tip is to playtest A LOT before release, I'm making a campaign too, I've worked on it for like 3 months and I'm soon finished with the second map, Things like this is really time consuming and you should use the time your working on it on testing and building up a detail. I have no idea if the layout in this campaign is bad at all, but the detail you show us on these images surely doesn't say "release worthy". Patch it up, add extra detail, make it more environmental. Like rain on the outside (particle rain preferably). More fog, from what I see there's no fog at all. There's also a lot of particle effects that will help you make it feel more environmental.
It's ok, but has quite a few design flaws.
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