• Hammer Editor Sucks! Take A Look at this Engine!
    93 replies, posted
You guys are getting a little too angry, .... Hammer editor sucks compared to this, well heres the links. I am aware Hammer editor is still awesome. Free Full Version: [url]http://unity3d.com/unity/download/[/url] Unity 3D Example: [url]http://www.youtube.com/watch?v=b-FuPlIh2YM[/url]
1: Hammer doesn't suck. 2: This is old news, it's not the latest technology, and you should probably look into it more before saying things like that on a forum dedicated to Source mapping?
I like unity, but comparing it to Source isn't really right. Unity is an engine that gives indie devs that first step into making a game, Hammer is for us to make maps for already existing things :v:. Plus this is a completely open thing, hammer isn't. and you can't do anything REALLY good unless you shell out for the expensive licenses.
[QUOTE=Deadchicken;30348333]1: Hammer doesn't suck. 2: This is old news, it's not the latest technology, and you should probably look into it more before saying things like that on a forum dedicated to Source mapping?[/QUOTE] True on 2. But on 1, Hammer does infact have alot of problems, its terribly out dated, and its extremely simple. Yes you can do amazing wonderful things, im not hating on anyone or Hammer. Valve is working on Hammer Editor, ever since they're were done with Portal 2.
All those engines are just same stuff, with different filetypes. Source is different. [editline]9th June 2011[/editline] Why hammer should be complex?
[QUOTE=oskutin;30348409]All those engines are just same stuff, with different filetypes. Source is different.[/QUOTE] Source was made for a awesome game (Half life 2, ect). Source itself its generic simple coding and Valve was too lazy to work on half the sounds and textures so they just edited abunch of Stock sounds and photos.
If it sucked, it couldn't do wonderful things, I'm just saying that Source is still an incredibly powerful engine, and regardless of whether it's outdated, it can still give modern games like Portal 2 stunning visuals. Unity, I was messing with that one for a while. I remember it was pretty straight forward, but the engine is primarily designed for open environments as far as I remember, or at least it excels with them, a powerful engine, but not something I would compare with Source, simply because of all the differences in use and functionality. (Also, you don't win an argument by calling the other people Dumb, Civil.)
But customs assests are easy to add.
Ok, 1) Hammer isn't an engine, it's an editor. Source is the engine. 2) We all know Source sucks. That's because it's old. 3) No one cares.
Also if you want to make custom building in those model based engines, you'll have first model the building which is hard. In Source you can make it out of brushes and existing models.
[QUOTE=Deadchicken;30348461]If it sucked, it couldn't do wonderful things, I'm just saying that Source is still an incredibly powerful engine, and regardless of whether it's outdated, it can still give modern games like Portal 2 stunning visuals. Unity, I was messing with that one for a while. I remember it was pretty straight forward, but the engine is primarily designed for open environments as far as I remember, or at least it excels with them, a powerful engine, but not something I would compare with Source, simply because of all the differences in use and functionality. (Also, you don't win an argument by calling the other people Dumb, Civil.)[/QUOTE] I wasn't planning on calling anyone dumb :/ And its not the fact that it has to be complex (where did you get that idea?). Its the fact that Hammer Editor doesn't seem like enough to some really talented people.
I meant Civil, the guy rating everyone he doesn't agree with, Dumb. [editline]9th June 2011[/editline] And I didn't say anything about that either?
[QUOTE=oskutin;30348503]Also if you want to make custom building in those model based engines, you'll have first model the building which is hard. In Source you can make it out of brushes and existing models.[/QUOTE] No not really. Its possible, just not as easy.
HEY GUYS I FOUND A NEW EDITOR ITS SO MUCH BETTER THAN HAMMER LOL' [b]Why[/b] did you come to the Garry's Mod's mapping section to advertise some different engine?
But why it has to be hard and complex? Why it can't be user friendly?
[QUOTE=Deadchicken;30348521]I meant Civil, the guy rating everyone he doesn't agree with, Dumb. [editline]9th June 2011[/editline] And I didn't say anything about that either?[/QUOTE] Oh sorry, you didn't make the rating thing clear. Yes it was powerful, for 2004-2006. Its just like saying Doom 1 had a powerful engine compared to Hammer Editor. Eventually we hit that 6 year fault where stuff starts becoming complete crap, compared to nowadays. [editline]9th June 2011[/editline] [QUOTE=Pringles.;30348577]HEY GUYS I FOUND A NEW EDITOR ITS SO MUCH BETTER THAN HAMMER LOL' [b]Why[/b] did you come to the Garry's Mod's mapping section to advertise some different engine?[/QUOTE] I didn't advertise, I shared. [editline]9th June 2011[/editline] [QUOTE=oskutin;30348578]But why it has to be hard and complex? Why it can't be user friendly?[/QUOTE] Thats not the main goal for it to be hard to use :| The main goal is to make things more awesome and easier to use. Graphics wise, this is teh stuff.
Take a look at these pictures: [URL]http://www.1337upload.net/files/rp_tunturi_spring0000.jpg[/URL] [URL]http://www.1337upload.net/files/rp_tunturi0072.jpg[/URL] [URL]http://i1204.photobucket.com/albums/bb405/antimonycat2/jembar00.jpg[/URL] [URL]http://i1204.photobucket.com/albums/bb405/antimonycat2/apoc0200.jpg[/URL] [URL]http://www.1337upload.net/files/rp_jorpakko0246.jpg[/URL] [URL]http://dl.dropbox.com/u/7286540/gm_shore0009.jpg[/URL] [URL]http://i52.tinypic.com/vnf4ev.jpg[/URL] [URL]http://i390.photobucket.com/albums/oo350/JerryCougar/themetrov_1_4_9_10003.jpg[/URL] [url]http://dl.dropbox.com/u/14334887/facepunch_map_pimpage/1.jpg[/url] As you can see source can still make incredible stuff. [editline]9th June 2011[/editline] Source gives us freedom.
Dont forget about theese [url]http://i55.tinypic.com/2cyl2s9.jpg[/url] [url]http://i56.tinypic.com/2u5e0hx.jpg[/url] Atleast for me its incredibile
Hah, why would you show mine? it's just brushwork, doesn't really do Source justice.
its the difference between Hammer and other model based editors, You made extremly detailed building without any other program
If we are going to go down that path, look at this real time render made in UDK: [media]http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1[/media] Source does not "suck". It is an engine that will run on a wide range of systems. It's map editor (hammer) is easy to use and very versatile. A lot of the stuff you would need to script in other engines, you can use i/o functions for. A lot of details can be added by manipulating brushes. I suspect your belief that source "sucks" is founded on the inability for you to use the program. Oh, and udk is fully free, with no limitations. You could have at least picked a descent editor to try and argue your point with.
So what did you expect to accomplish in here? We can not use Unity to map in Garry's Mod.
Sorry mate. [url]http://dear-esther.com/[/url]
Hammer doesn't suck. It's awesome when you know how to work with it. Your unity 3d shit doesnt even work with Source anyway so theres no point in telling a Source engine mapping forum that [editline]9th June 2011[/editline] In reality it's probably the unity 3d engine being hard to work with and "sucks", because you have to work with models, instead of brushes. If you can't make your own models you're fucked in Unity
the editor you should of compared hammer to was unreal editor, even then hammer is still more user friendly for beginners
[url]http://www.moddb.com/mods/raindrop/images/factory-site#imagebox[/url] :frog:
The only thing that makes source suck for me are the low and hard coded limits. For example entity limits which are fine for computers back in 2004 but are just dumb in 2011, and the relatively small maps.
Source:- [url]http://www.moddb.com/mods/lost-hope[/url] [url]http://www.moddb.com/mods/city-17-episode-1[/url] [url]http://www.facepunch.com/threads/1086836-Zwonder-Ops-%28Black-Ops-Level-quot-FIVE-quot-Beta%29-Released?highlight=[/url] Unity:- [IMG]http://www.webspaceinvader.com/wp-content/uploads/2008/10/4x4.jpg[/IMG] Anyone can compare the high end results, source has a high quality output for a relativly small amount of work. [QUOTE=Firegod522;30349996][url]http://www.moddb.com/mods/raindrop/images/factory-site#imagebox[/url] :frog:[/QUOTE] They moved to the 'Ogre' engine.
[QUOTE=Firegod522;30349996][url]http://www.moddb.com/mods/raindrop/images/factory-site#imagebox[/url] :frog:[/QUOTE] But you can't map and see it in real time :downs:
[QUOTE=RustyC;30350719]Source:- [url]http://www.moddb.com/mods/lost-hope[/url] [url]http://www.moddb.com/mods/city-17-episode-1[/url] Unity:- [IMG]http://www.webspaceinvader.com/wp-content/uploads/2008/10/4x4.jpg[/IMG] Anyone can compare the high end results, source has a high quality output for a relativly small amount of work. They moved to the 'Ogre' engine.[/QUOTE] For the time It was on source, it still looked great.
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