I followed a tutorial on youtube on how to get a 3d skybox, and this is what I see when I compile and load the map
[img]http://i12.photobucket.com/albums/a237/TheFrisk/skyboxproblem.png[/img]
Anybody know what amateur mistake I made that would have caused this to not work?
Can you post the compile log? It looks like a leak to me.
Found this just now:
[quote]zero area child patch[/quote]
I'm not sure myself, but I think it's got something to do with lightmaps not being caclulated correctly for a certain face, or if its an invalid brush or something like that. Try and find that face.
Also, can you take a hammer screenshot of your 3d skybox?
Ok, I'll look for something like that.
And here's the screenshot.
[img]http://i12.photobucket.com/albums/a237/TheFrisk/hammerskybox.png[/img]
I'm pretty new to hammer, so the problem is probably something noticeable in the screenshot that I'm unaware of.
So... is that a screenshot of your skybox or the actual map?
Because you need two separate parts: your map that the player can access, and the 1/16th scale skybox.
It should look something like this:
one skybox for the player to access (as the above user said) and one where your 3d skybox will be
Left one is 3d skybox the other is player area
[img]http://img516.imageshack.us/img516/1389/screen03vx9.jpg[/img]
You don't need a light_environment in both but that's basically it.
Try setting the 3dskybox's sky walls to skybox2d. I fixed the problem with this when I did that.
[QUOTE=HighdefGE;20868941]Can you post the compile log? It looks like a leak to me.[/QUOTE]
There's water.
[QUOTE=~ZOMG;20873209]There's water.[/QUOTE]
Which seems to be "broken".
Whose video did you follow?
[QUOTE=CoolCorky;20871115]So... is that a screenshot of your skybox or the actual map?
Because you need two separate parts: your map that the player can access, and the 1/16th scale skybox.[/QUOTE]
That picture was just a screenshot of the skybox. I do have two separate parts.
[IMG]http://i12.photobucket.com/albums/a237/TheFrisk/hammer4.png[/IMG]
[QUOTE=HighdefGE;20875376]Which seems to be "broken".[/QUOTE]
How exactly would I go about fixing the water?
[QUOTE='[yournamehere];20876178']Whose video did you follow?[/QUOTE]
[url]http://www.youtube.com/watch?v=yYjDinpO_Vs[/url]
I followed that video. There isn't any water in the video
[QUOTE=Frisk;20879680]That picture was just a screenshot of the skybox. I do have two separate parts.
[IMG]http://i12.photobucket.com/albums/a237/TheFrisk/hammer4.png[/IMG]
How exactly would I go about fixing the water?
[url]http://www.youtube.com/watch?v=yYjDinpO_Vs[/url]
I followed that video. There isn't any water in the video[/QUOTE]
Wow...
That guy doesn't even really know what hes talking about in his tutorial.
Your brush work looks bad in that picture, and its hard to see. Don't listen to him about hollowing, he doesn't know that that is bad probably.
You are better off restarting your map from scratch, and doing it the right way.
Use these sites, please.
[url]www.interlopers.net[/url] and [url]http://www.halfwit-2.com/[/url]
I only followed the second half of his tutorial on how to add the skybox, not the beginning about how to build a map.
And it's hard to see because I zoomed out so you could see that I have both a normal part, and the 3d skybox part.
But thank you for those sites. Bookmarked them, and will be reading them later.
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