1. I'm doing a cave, and a part is sealed off by a chainlink fence. I put 2 headcrabs behind the fence, and when they walk off, they dissapear for some reason. NOTE: The ground that they are on has displacements.
2. Sometimes, when you get near a displaced wall, you see the void for some reason. NOTE: I'm running HDR.
3. My map hasn't been changing when I compile it, even if I compile it with changes to its original state.
Post the compile log or some images and bear in mind we do have two question megathreads for this sort of thing in future.
[QUOTE=Dogchow33;30244054]1. I'm doing a cave, and a part is sealed off by a chainlink fence. I put 2 headcrabs behind the fence, and when they walk off, they dissapear for some reason. NOTE: The ground that they are on has displacements.
2. Sometimes, when you get near a displaced wall, you see the void for some reason. NOTE: I'm running HDR.
3. My map hasn't been changing when I compile it, even if I compile it with changes to its original state.[/QUOTE]
1: Could be walking off the edge of the map if you wrap the whole thing in a box / displacement collision could be off.
2: Sew your displacements?
3: Leak?
The whole thing sounds like a leak. For no.3, did you nename the map and just keep reloading the old one (I've done that too many times).
[QUOTE=RustyC;30244663]The whole thing sounds like a leak. For no.3, did you nename the map and just keep reloading the old one (I've done that too many times).[/QUOTE]
When I recompile, I save then compile. I even tried deleting the BSP.
quick read =
[code]Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKBLACK02A[/code]
[editline]4th June 2011[/editline]
well that wasn't so hard was it
[QUOTE=Juniez;30246276]quick read =
[code]Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKBLACK02A[/code]
[editline]4th June 2011[/editline]
well that wasn't so hard was it[/QUOTE]
How am I supposed to fix it not calculating the physics and leaking? (yes I have a 2d skybox.)
Map>load point file, whenever the red line leads to (not from) is where the leak is, It cannot get to the void. If it does, that is bad. so patch the hole, Water, Displacements, entities, and brush entities (func_detail or example) does not block it.
For the displacement physics it could just need remaking.
[QUOTE=Dogchow33;30246443]How am I supposed to fix it not calculating the physics and leaking? (yes I have a 2d skybox.)[/QUOTE]
you have to remake the displacements
[editline]4th June 2011[/editline]
if it's on the 4th power, though, try changing that to the 3rd power or 2nd
Also remember that displacements must have 4 sides, and should not be tied to an entity or be coated with the nodraw texture.
As a side note, why didn't you just post in your last thread?
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