There's a reason there are a trillion textures, even by default
There's no definitive "good" texture, it depends where you want to use it. One grass won't fit in every situation.
Nodraw :downs:
Nodraw. I do all my brushwork in nodraw then texture it properly afterwards.
I know nodraw makes minimal difference but it's certainly nice for keeping it clean and tidy.
[QUOTE=selby3962;17987375]Nodraw. I do all my brushwork in nodraw then texture it properly afterwards.
I know nodraw makes minimal difference but it's certainly nice for keeping it clean and tidy.[/QUOTE]
Same. It just makes everything nice and tidy. It's a bitch if you don't have it on "textured shaded polygons" or whatever it's called though.
[QUOTE=avwos;17987553]Same. It just makes everything nice and tidy. It's a bitch if you don't have it on "textured shaded polygons" or whatever it's called though.[/QUOTE]
How come it's a bitch? I never use texture shaded polygons 'cause it fucks up mah overlays, well not literally but you can't friggin' see 'em. They're just flickering in black and white.
Nodraw is best i guess ^^, also i use dev while making city !
I love nodraw, there are too much other textures to choose from.
[code]matsys_regressiontest/background[/code]
Ideally used on as many brush faces as physically possible.
[QUOTE=TTamH;17999380][code]matsys_regressiontest/background[/code]
Ideally used on as many brush faces as physically possible.[/QUOTE]
Yes.
Sorry, you need to Log In to post a reply to this thread.