• path_track Filtering
    2 replies, posted
Can anyone tell me how I would get an NPC to ignore certain path_track's? I have two gunships they are supposed to fly about on separate paths, but they keep flying over each other's path_tracks and keep getting confused as to where they're supposed to go next. This is becoming a real pain as they'll eventually both freeze in the same spot and not move again. Does anyone know how I can filter out a certain group of these entities?
check the path connections
They're all connected properly, I know that much. I guess I could try making the path radius' smaller, so the gunships won't be able to hit any path_tracks they're not supposed to.
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