I have a choreographed scene in hammer, and the scene works, but one problem, the actor turns to me any time I get close. How can I make him stay facing the same way and ignore me?
ai_relationship
They still face me.
point_consolecommand - ai_ignoreplayers 1
I think.
[QUOTE=Spartan One;18501983]point_consolecommand - ai_ignoreplayers 1
I think.[/QUOTE]
No commands like that.
sv_cheats 1
ignoreplayer
[b][u]Newsflash:[/u] There is only 1 console command with the word "ignore" in it. [/b]
[editline]05:21PM[/editline]
[url]http://developer.valvesoftware.com/wiki/Console_commands[/url]
[QUOTE=Spartan One;18501983]point_consolecommand - ai_ignoreplayers 1
I think.[/QUOTE]
point_servercommand in hammer, make sure it's named
use a logic_auto and add this output:
OnMapSpawn
[I]name of your point_servercommand[/I]
Command
ai_ignoreplayers 1 [I]or whatever other command you want to run[/I]
it will also work for triggers and buttons, etc.
You know what i mean with the ai_relationship right?
make the subject the npc and the target [B]!player[/B], then set to [B]neutral[/B] and [B]start active[/B]
[QUOTE=laptopman;18510736]You know what i mean with the ai_relationship right?
make the subject the npc and the target [B]!player[/B], then set to [B]neutral[/B] and [B]start active[/B][/QUOTE]
Like I said, didn't work. I knew what you were talking about.
[editline]12:14AM[/editline]
[QUOTE=robmaister12;18510718]point_servercommand in hammer, make sure it's named
use a logic_auto and add this output:
OnMapSpawn
[I]name of your point_servercommand[/I]
Command
ai_ignoreplayers 1 [I]or whatever other command you want to run[/I]
it will also work for triggers and buttons, etc.[/QUOTE]
Didn't work
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