• Resident Evil 4 Laser Corridor
    9 replies, posted
I've been working on a recreation of the Laser scene from Resident Evil 4. [URL=http://imageshack.us/photo/my-images/690/57314346.jpg/][IMG]http://img690.imageshack.us/img690/1613/57314346.jpg[/IMG][/URL] The scale accuracy is ~90% after ripping 3d scenes and tracing them with brushes. [URL=http://imageshack.us/photo/my-images/856/57147312.jpg/][IMG]http://img856.imageshack.us/img856/6397/57147312.jpg[/IMG][/URL] Environment models are also ripped and converted. [URL=http://imageshack.us/photo/my-images/821/82994428.jpg/][IMG]http://img821.imageshack.us/img821/5283/82994428.jpg[/IMG][/URL] To Be Done: -Finish porting/placing environment models+textures -Further adjust world lighting -Some brush work FAQs: Will the Throne Room be included? -Because of the complex architecture, probably not. Will there be working Lasers? -Unless someone would like to script some accurate-looking ones, probably not. What's the purpose of this map? -I wanted to remake a part of RE4, so I did. It may be used for posing pics, ect. Will you actually release something for once? -Considering this is a relatively small-sized project, PROBABLY SO.
Can't wait to see more.
Looks nice so far.
Haha, what a coincidence, I made a the exact same corridor yesterday with the lasers. But yours looks 100 times better! If you need help with the lasers, I can. Fully working and repeatable. Where'd you get the 3d scenes from if I may ask?
[QUOTE=jacc0s;30598452]Where'd you get the 3d scenes from if I may ask?[/QUOTE] Resident Evil 4 on pc. Used a 3d ripper, then imported the frames into 3dsmax.
[QUOTE=catfishtango;30599061]Resident Evil 4 on pc. Used a 3d ripper, then imported the frames into 3dsmax.[/QUOTE] Ah, I copied mine from the movie. You want me to do the lasers for you?
That whole corridor is a model right? and you are gonna use it in source? Risk is that you wont have correct lighting effect.
[QUOTE=J-B;30604299]That whole corridor is a model right? and you are gonna use it in source? Risk is that you wont have correct lighting effect.[/QUOTE] I think he said that he ported the model then made brushes to look exactly like it.
[QUOTE=J-B;30604299]That whole corridor is a model right? and you are gonna use it in source? Risk is that you wont have correct lighting effect.[/QUOTE] No. I traced a model of the world with brushwork. The only models in the corridor itself are the spotlights, security cameras and throne room switch. If it wasn't apparent, the first picture is a screenshot in HL2.
[QUOTE=catfishtango;30604682]No. I traced a model of the world with brushwork. The only models in the corridor itself are the spotlights, security cameras and throne room switch. If it wasn't apparent, the first picture is a screenshot in HL2.[/QUOTE] oh, i thought the whole room was a model, sure looks like it.
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