Now I just feel odd because I've been mapping four years and haven't actually released anything (good). So I decided to rectify this grievous misdeed! :v: I present to you my work so far:
Last updated: 23/07/2009
[IMG]http://i25.tinypic.com/348rfp2.jpg[/IMG]
[IMG]http://i25.tinypic.com/21ou1vr.jpg[/IMG]
[IMG]http://i26.tinypic.com/34nk0va.jpg[/IMG]
[IMG]http://i30.tinypic.com/33muzgy.jpg[/IMG]
[IMG]http://i28.tinypic.com/2rehdf9.jpg[/IMG]
[IMG]http://i29.tinypic.com/sz9auu.jpg[/IMG]
[IMG]http://i29.tinypic.com/yebt3.jpg[/IMG]
[IMG]http://i27.tinypic.com/18lx83.jpg[/IMG]
Ok, not a masterpiece, or even that great :3:.
Be aware that [b]I DO NOT[/b] want this to go in the generic underground facility direction most of these maps go in, I'm looking for something different. Trouble is I haven't found it yet. That's where you wankers come in, I need ideas and suggestions.
For now I'll be keeping the L4D content to a very minimum and pakratting it, but at some point I may find substitutes or remove the content and make it Episode 2 stuff only.
What's the SP-tag for?
SinglePlayer
Sp basically means the map will be like a mini campaign type thing.
How about a prison for super powered humans/creatures?
carpet floor in bunker look horribly unfitting, and so do the combine lights.
[QUOTE=Floater;16157926]carpet floor in bunker is horribly unfitting, and so do the combine lights.[/QUOTE]
Yeah, but I couldn't really find a suitable concrete texture for it. I'll keep looking though! :) Also the combine lights are now changed to normal human style lights, cheers for the heads up.
[QUOTE=Zally13;16157652]How about a prison for super powered humans/creatures?[/QUOTE]
I like it! :3:
Is the hummer and the helicopter L4D content too?
Helicopter is end of Episode 2, Humvee is L4D. Might cut it out, not greatly necessary.
[editline]07:18PM[/editline]
[IMG]http://i27.tinypic.com/30w48sz.jpg[/IMG]
I think that lighting needs a tad less yellow and a tad more blue. Too cosy feeling just now.
[IMG]http://i30.tinypic.com/1zow8ja.jpg[/IMG]
Made the red lights less glaring.
Lighting is very bland. I would've told you that on steam but the fucker won't connect and hasn't been able to connect for the past 2 days. :argh:
[QUOTE=chills2;16158489]Lighting is very bland. I would've told you that on steam but the fucker won't connect and hasn't been able to connect for the past 2 days. :argh:[/QUOTE]
Where is it bland? :3:
[IMG]http://i29.tinypic.com/or5vd3.jpg[/IMG]
Jackpot? Also I know the light beam is pointing up, no hard fix, :).
Where's the cavern part?
how about make the facility filled with zombies. then, you have to make it to a certain area in the facility to arm a nuclear warhead. when you make you way into the last hallway, the ground falls out. then you have to make your way into an escape pod nearby. through lots of zombies and falling debris.
[editline]10:52PM[/editline]
actually, nvm. im makeing that.
[QUOTE=Deadchicken;16162927]Where's the cavern part?[/QUOTE]
Because it's totally finished.
No, I was merely wondering, because if it's the focal part of the map, wouldn't you want to have them to show?
Don't take it as negatively as you appear to have done. Sorry..
=(
four years?
[QUOTE=j-richardson;16164711]four years?[/QUOTE]
Yes, it's an amount of time. :3:
Also, @ deadchicken, sorry :P the caverns will be part of the underground section that I have barely started. :v:
Yay, you took my idea. I feel special.
What's the plot?
[QUOTE=SnakeFace;16158196]
[media]http://i27.tinypic.com/30w48sz.jpg[/media]
I think that lighting needs a tad less yellow and a tad more blue. Too cosy feeling just now.
[/QUOTE]
That concrete floor could be a grate too! and by the way, make the "welcome room" a bit bigger, and add a big fancy two-sided shutting door to the stairs...
Also, great work, making a fitting 3d skybox and some outer detail will make it a great map, maybe for Stalker RP too?
[QUOTE=HiddenMyst;16168484]What's the plot?[/QUOTE]
Prison for super human/creatures.
[QUOTE=Zally13;16169380]Prison for super human/creatures.[/QUOTE]
That's not a plot, that's a location.
I want to know why I spawn outside this facility and what reason I have to enter it.
[QUOTE=the fonix232;16169362]That concrete floor could be a grate too! and by the way, make the "welcome room" a bit bigger, and add a big fancy two-sided shutting door to the stairs...
Also, great work, making a fitting 3d skybox and some outer detail will make it a great map, maybe for Stalker RP too?[/QUOTE]
The grate idea is good, I'll implement that, however I feel the entrance bunker is fine as it is size wise. And down the shaft there is now a 'fancy' looking door that slides back then to the side. :) I'm going to leave the 3d skybox till last, mainly because doing those things is boring. :v: Till now I've just been focusing on getting the sp map done, but afterwards (or during, as a nice little change to keep me interested) I may do an underground 'town' for rp.
[editline]09:46AM[/editline]
[QUOTE=HiddenMyst;16169793]That's not a plot, that's a location.
I want to know why I spawn outside this facility and what reason I have to enter it.[/QUOTE]
So far, you are a doing a normal military one man patrol who is ordered to investigate an SOS sent out by the bunker. You find a body and decide to enter and investigate further. You climb down to the lower levels and find another body, this one with a gun. You approach a large door with a keypad. However it's evidently broken, and a few bashes later the door slides aside. You walk in cautiously. Suddenly red lights are flashing and you hear a slow deliberate voice say: 'warning, prisoner escaped, sealing all emergency doors. And then the door behind you shuts.
I got carried away :3:
[QUOTE=SnakeFace;16171151]The grate idea is good, I'll implement that, however I feel the entrance bunker is fine as it is size wise. And down the shaft there is now a 'fancy' looking door that slides back then to the side. :) I'm going to leave the 3d skybox till last, mainly because doing those things is boring. :v: Till now I've just been focusing on getting the sp map done, but afterwards (or during, as a nice little change to keep me interested) I may do an underground 'town' for rp.
[editline]09:46AM[/editline]
So far, you are a doing a normal military [b]one man patrol[/b] who is ordered to investigate an SOS sent out by the bunker. You find a body and decide to enter and investigate further. You climb down to the lower levels and find another body, this one with a gun. You approach a large door with a keypad. However it's evidently broken, and a few bashes later the door slides aside. You walk in cautiously. Suddenly red lights are flashing and you hear a slow deliberate voice say: 'warning, prisoner escaped, sealing all emergency doors. And then the door behind you shuts.
I got carried away :3:[/QUOTE]
:/
Yes, new lighting looks a lot more atmospheric. :D
JLea: Otherwise I have to make AI squad, which is actually not a bad idea... well played JLea, well played.
Chills2: Thankyou!
Interesting map.
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