• I'm making a map and I need some help with a few question I have
    3 replies, posted
Hello, I have 2 questions, i'm making a multigames map and it has a floor that rotates in an orbit around another platform like the moon around earth. My first question is - is it possible to tie a teleport destination to that moving platform so even if it moves the players would still tele onto the platform and not in mid-air and fall to their death? Do i just group it or something? Second question is on my map, theres a few big rooms that players can teleport to one another much like a multigames map, so its like all players spawn in one room, and one guy picks a map out of say 4 maps in that map and they all teleport to that map, my question is when i teleport to another map, for some reason I can see the lights and stuff through the sky on the map i teleported to. i can literally look up and see every other 3 or 4 maps and see all the entities through the sky????? edit: also since im asking, how can i make a map so people cant decompile it? im anal about that stuff..
First question: I think you can [url=https://developer.valvesoftware.com/wiki/Info_teleport_destination]parent[/url] it to the platform Second question: You probably placed the "maps" at different levels. Thirdish question: You can do it with VMEX somehow, but there are workarounds.
[QUOTE=TheHatter;45011213]First question: I think you can [url=https://developer.valvesoftware.com/wiki/Info_teleport_destination]parent[/url] it to the platform Second question: You probably placed the "maps" at different levels. Thirdish question: You can do it with VMEX somehow, but there are workarounds.[/QUOTE] Thanks a bunch dude!
First question : If you wanted to have a platform orbiting something id probably make a small box, turn it into a func_rotating, then cover it in a nodraw texture so it isnt drawn in game. Name it so it can be turned on and off via logic if you want. Then make your orbiting object and parent it to the func_rotating. This will be much easier then using a tank train. And yeah like Yes pls, I would just parent the destination to the platform. Should work fine. Second Question : Place the maps side by side. Do you have them above and below each other? Also how are you teleporting players? Are you using a logic case and logic relays ? Just wondering because there might be a much more full proof way to construct it. Third Question : I wouldn't waste your time, if people really want to decompile it theirs probably not much to stop them. Plus making it harder to get into will just make people want to crack it even more.
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