• HOM Effect in Water from Flashlight
    5 replies, posted
To keep it simple, I built a shallow pond for a park area in a map I'm making. The water is made out of 32 (I think) triangles from the arch tool. All nodraw except for the top water texture. At the moment I'm using [u]nature/water_lowmurkyref.[/u] When I look at it, it's fine, but when I turn on my flashlight I get the same effect you get when you look the void. Is this a normal un-fixable glitch? Or am I doing something wrong. I was thinking it might be because of the sheer mass of brushes and size of the pond, so I might try it with one 32 sided brush. Anyone else get this?
Most maps have this. I don't think you can do anything other than switching the texture.
My brother got this when he was trying to map...except he was trying riverbed_1 and I told him to use riverbed_2 and the problem was resolved.
[QUOTE=PermabannedGuy;20911402]My brother got this when he was trying to map...except he was trying riverbed_1 and I told him to use riverbed_2 and the problem was resolved.[/QUOTE] Allright I'll just try a bunch of different textures.
[QUOTE=Janooba;20911147]so I might try it with one 32 sided brush.[/QUOTE] this this this this this this this Seriously. Don't worry about the water brush overlapping a bit with your fountain centerpiece; it's not an issue, assuming the water is not visible where it shouldn't be.
It happens with most textures even in ep2.
Sorry, you need to Log In to post a reply to this thread.