• Need help for a Stranded map
    11 replies, posted
I have made some maps for CS:S and i thought it would be fun to start mapping for GMod Stranded. I searched and searched but there is one thing i just dont understand: In the latest version off stranded it says: 1. You will need to use textures which are plantable and forageable: Code: MAT_DIRT MAT_GRASS MAT_SAND MAT_SNOW I can understand that i need to texture the ground one of these, but the problem is i cant find those textures in my browser. Is it something i need to download or are my Hammer just messed up? Any help would be apreaciated. PS: Sorry for my bad english, but im doing my best :)
I could be wrong but I believe they meant use textures that have "$surfaceprop" set as dirt, grass, sand, or snow inside the .vmt
Thanks and wow quick answer :) But is there anyway to quickly see what textures i can use then?
No, Just change the texture you wants vmt
[QUOTE=swampie;20778285]No,[/QUOTE] Yes. He just type something like sand in the filter. Same goes for snow and all that.
Okay now im maybe sounding like a noob, but where do i find the vmt files? Cause in materials folder there is only custom ones.
Right next to the normal textures normally
[QUOTE=Firegod522;20778311]Yes. He just type something like sand in the filter. Same goes for snow and all that.[/QUOTE] Thx alot, got it working now. [editline]05:36PM[/editline] Okay now i face another problem. When i place the trees and rocks they work with stranded mod and all is fine, except that it can be moved with the physics gun -.- How can i change that?
You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it. If you release it, that is :3:
[QUOTE=Dj Reflex;20779261]You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it. If you release it, that is :3:[/QUOTE] Do this, but disable smart edit, add a property gmod_allow_physgun (something like that) with a value of 0 to prevent use of the physgun in gmod
[QUOTE=Dj Reflex;20779261]You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it. If you release it, that is :3:[/QUOTE] Thanks :) I cant promise to much about this map yet, im pretty new to making so big maps. But ill pm you when its done :) [editline]06:10PM[/editline] [QUOTE=robmaister12;20779288]Do this, but disable smart edit, add a property gmod_allow_physgun (something like that) with a value of 0 to prevent use of the physgun in gmod[/QUOTE] Okay i tried what you both said and non of it works. I cant disable physgun cause then you cant build a base etc. and the whole idea of the mod is gone. about the prop_static, yes i cant use it with physgun anymore but prop_static dont work with the mod cause the trees have to could disapear when its drained for resources. But i think maybe the reason i can move it with physgun is cause im admin, not really sure, but it would make sence cause if ppl block ways when planting trees and stuff. Anyone with a good knowledge in Stranded mapping knows it?
The gmod_allow_physgun setting is based per-entity. So you can specify which entities you don't want to be moved by the physgun
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