I have made some maps for CS:S and i thought it would be fun to start mapping for GMod Stranded.
I searched and searched but there is one thing i just dont understand:
In the latest version off stranded it says:
1. You will need to use textures which are plantable and forageable:
Code:
MAT_DIRT
MAT_GRASS
MAT_SAND
MAT_SNOW
I can understand that i need to texture the ground one of these, but the problem is i cant find those textures in my browser.
Is it something i need to download or are my Hammer just messed up?
Any help would be apreaciated.
PS: Sorry for my bad english, but im doing my best :)
I could be wrong but I believe they meant use textures that have "$surfaceprop" set as dirt, grass, sand, or snow inside the .vmt
Thanks and wow quick answer :)
But is there anyway to quickly see what textures i can use then?
No, Just change the texture you wants vmt
[QUOTE=swampie;20778285]No,[/QUOTE]
Yes.
He just type something like sand in the filter. Same goes for snow and all that.
Okay now im maybe sounding like a noob, but where do i find the vmt files?
Cause in materials folder there is only custom ones.
Right next to the normal textures normally
[QUOTE=Firegod522;20778311]Yes.
He just type something like sand in the filter. Same goes for snow and all that.[/QUOTE]
Thx alot, got it working now.
[editline]05:36PM[/editline]
Okay now i face another problem.
When i place the trees and rocks they work with stranded mod and all is fine, except that it can be moved with the physics gun -.-
How can i change that?
You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it.
If you release it, that is :3:
[QUOTE=Dj Reflex;20779261]You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it.
If you release it, that is :3:[/QUOTE]
Do this, but disable smart edit, add a property gmod_allow_physgun (something like that) with a value of 0 to prevent use of the physgun in gmod
[QUOTE=Dj Reflex;20779261]You can try making the trees prop_static or prop_physics with motion disabled. Also when your done with the map I would like to play it.
If you release it, that is :3:[/QUOTE]
Thanks :)
I cant promise to much about this map yet, im pretty new to making so big maps.
But ill pm you when its done :)
[editline]06:10PM[/editline]
[QUOTE=robmaister12;20779288]Do this, but disable smart edit, add a property gmod_allow_physgun (something like that) with a value of 0 to prevent use of the physgun in gmod[/QUOTE]
Okay i tried what you both said and non of it works.
I cant disable physgun cause then you cant build a base etc. and the whole idea of the mod is gone.
about the prop_static, yes i cant use it with physgun anymore but prop_static dont work with the mod cause the trees have to could disapear when its drained for resources.
But i think maybe the reason i can move it with physgun is cause im admin, not really sure, but it would make sence cause if ppl block ways when planting trees and stuff.
Anyone with a good knowledge in Stranded mapping knows it?
The gmod_allow_physgun setting is based per-entity. So you can specify which entities you don't want to be moved by the physgun
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