• env_skypaint
    8 replies, posted
I've been trying to get my 3D Skybox for my map to work with addons that control env_* as well as be able to manipulate it with the Garry's Mod Editors in-game, but I've had no luck. Any ideas?
Same boat man
Even after decompiling the simplest of maps that it worked for, I still can't figure it out.
Just add the garrysmod.fgd (located at garrysmod/garrysmod) to your hammer. Then in the map properties, change the skybox texture to 'painted' and add a env_skypaint entity.
[QUOTE=nicolasx21;45022548]Just add the garrysmod.fgd (located at garrysmod/garrysmod) to your hammer. Then in the map properties, change the skybox texture to 'painted' and add a env_skypaint entity.[/QUOTE] I tried this, but the skybox became like the void.
[QUOTE=BlueGhostHD;45022551]I tried this, but the skybox became like the void.[/QUOTE] Myabe that's because you don't have the painted skybox texture. Look for the materials/skybox, at "garrysmod_dir.vpk" extract to the folder materials/skybox of the game you're mapping for.
[QUOTE=nicolasx21;45022582]Myabe that's because you don't have the painted skybox texture. Look for the materials/skybox, at "garrysmod_dir.vpk" extract to the folder materials/skybox of the game you're mapping for.[/QUOTE] Genius, here are those materials if anyone else is having trouble. [url]http://puu.sh/9iuIB/e357ee2c8c.rar[/url] Many thanks nicolasx21. [editline]7th June 2014[/editline] Also, any details on making the fog Garry's Mod Editor work properly?
I'm not sure what's your problem, but you have to put a env_fog_controller with the fog enabled checked.
[QUOTE=nicolasx21;45023208]I'm not sure what's your problem, but you have to put a env_fog_controller with the fog enabled checked.[/QUOTE] It just never works with Garry's Mod Editors with any of my maps.
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