When ever I press the button to run the map this happens,
How do I fix this:
** Executing...
** Command: "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\USER NAME\team fortress 2\tf" "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test"
Valve Software - vbsp.exe (Jul 7 2010)
1 threads
materialPath: c:\program files\steam\steamapps\USER NAME\team fortress 2\tf\materials
Loading c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.vmf
Patching WVT material: maps/test/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: NATURE/WATER_MOVINGPLANE, near (15360.000000, 15360.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 16384.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 16320.000000))
WARNING: BSP node with unbounded volume (material: NATURE/WATER_MOVINGPLANE, near (16320.000000, 15360.000000, 0.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16384.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: NATURE/WATER_MOVINGPLANE, near (15360.000000, 16384.000000, -16400.000000))
** Executing...
** Command: "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\USER NAME\team fortress 2\tf" "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test"
Valve Software - vvis.exe (Jul 7 2010)
1 threads
reading c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.bsp
Error opening c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\USER NAME\team fortress 2\tf" "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.bsp
Error opening c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin\test.bsp" "c:\program files\steam\steamapps\USR NAME\garrysmod\garrysmod\maps\test.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Try restarting hammer. It also looks like you might be mapping to close to the edge of the grid, try moving it over if it still occurs
[QUOTE=Firegod522;31247863]Try restarting hammer. It also looks like you might be mapping to close to the edge of the grid, try moving it over if it still occurs[/QUOTE]
Ok. now that I didn't make the map near the edge, I didn't get that error, but this time when I hit F9, Hammer crashed, what is wrong now?
[QUOTE=Zaburan;31248584]Ok. now that I didn't make the map near the edge, I didn't get that error, but this time when I hit F9, Hammer crashed, what is wrong now?[/QUOTE]
Does the compiler claim it's not responding? If so, it hasn't crashed, just be patient.
From the Interlopers Error Checker:
[release]Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid
Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.[/release]
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