I have created a map for Garrys Mod (a background map) and I would like to know how to add it to Garrys Mod. I have created the .vmf files and everything (the blur) just like it says on the [url=http://developer.valvesoftware.com/wiki/Menu_Background_Map]Valve Site[/url]. But it won't show the map after it completly loads.
Does anyone know how to make the background like one of the Half Life 2 backgrounds?
And please don't post saying how much lag it will cause etc. and how useless it is. I realize this. I just want my own personal background which nobody else has.
AFAIK, garrysmod only supports pictures as the background - unless you run [I]map <mapname>[/I] in the console after the main menu has loaded
there is some command I think it is map_background or something, put that in your autoexec to make it load your map to the background
[QUOTE=Penguiin;18676721]there is some command I think it is map_background or something, put that in your autoexec to make it load your map to the background[/QUOTE]
oh right, the startup commands thing... I forgot that existed for a while... :v:
Yeah you can do that. I did that once. But man I don't recommend you doing that. Because when you will start gmod it will start loading like a single player. But you wont be able to play. Only see it in main screen.
[QUOTE=Penguiin;18676721]there is some command I think it is map_background or something, put that in your autoexec to make it load your map to the background[/QUOTE]
Put it in my autoexec? What is that? And how would I do this?
Make an autoexec.cfg in your steamapps\[username]\garrysmod\garrysmod\cfg folder and add map_background mapname to it.
Ok, thanks for the quick reply.
In the CFG folder of gmod, add to (or create) the autoexec.cfg file.
Ive actually wanted to try and make a background map, this will definitely help out a lot.
If you load the garrysmod .FGD you can spawn the gamemode entity and set the gamemode to "base" so that I loads quicker.
Ok thanks, I will try that now.
[editline]08:34PM[/editline]
It worked! Thanks!
make sure to do what I said for faster load times.
Hey, I have a map working and loading as the background, but it doesn't go in the view of the "point_viewcontrol" entity. I have the logic_auto set to "Gordon is invulnerable", should I have it set as something else?
You don't need the logic_auto to say that. Set the Global State to read as ---None--- and set these parameters (for logic_auto):
Outputs:
OnBackgroundMap(or something similar)>(name of point_viewcontrol)>Enable | DELAY: 0.00 | FIRE ONLY ONCE: No
For the point_viewcontrol , tick these Flags:
FREEZE PLAYER
INFINATE HOLD TIME
SNAP TO GOAL ANGLES
MAKE PLAYER NON-SOLID
Tip: Have a info_target and name it (e.g. viewcontrol_target), then, go back to your point_viewcontrol and set the Entity to look at to the info_target (in this case, viewcontrol_target)
Hope this helps! :D
If not, follow [url=http://developer.valvesoftware.com/wiki/Menu_Background_Map]these[/url] steps EXACTLY.
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