• How to create water textures?
    5 replies, posted
Hi everyone, i am making an 8-bit style map using a colored DEV textures pack... and i was wondering if i could first set a texture to act like water, and then modify one of the DEV textures to animate, and be transparent... is there a way to do this? or do i have to use the regular water (i am using liquids/militiawater currently)
Go look at one of the DX7 water textures.
[QUOTE=HiddenMyst;18342419]Go look at one of the DX7 water textures.[/QUOTE] ... i am a very amateur texture maker, all i can do is create somthing in a shitty-ass program like paint, or pencil, and then convert it into a vmf, i don't have photoshop D:
Make a copy of the VMT and use put in something like this: [code] "LightmappedGeneric" { "$basetexture" "dev/water" "$color" "{160 187 201}" "$scale" "[1 1]" "$translucent" "1" "%compilewater" 1 // This is needed for physics, etc. "$surfaceprop" "water" // You must have this. . this is a material that is practically identical // to this one in most cases. It must have $reflecttexture disabled, and // you can set for params uniquely for underwater. "$bottommaterial" "nature/water_dx70_beneath" // This is needed for the proxy below which animates the normal map, etc. "$bumpframe" "0" // Enable water volumetric fog. "$fogenable" 1 // This is the color of the fog in the water when looking from above. // You'll have the same thing in the bottom material for when looking from // below. "$fogcolor" "{25 25 15}" // This is the distance in inches from the eye which water fog starts. // This has to be 0.0 for edge fading to work properly. "$fogstart" 0.00 // This is the distance in inches from the eye which water fog ends. "$fogend" 150.00 "$abovewater" 1 "$texoffset" "[0 0]" // The water generally looks better if we scale it down a bit "$texscale" "0.5" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$basetexture" "animatedtextureframenumvar" "$frame" "animatedtextureframerate" 20.00 } "TextureScroll" { "texturescrollvar" "$texoffset" "texturescrollrate" .025 "texturescrollangle" 45.00 } "TextureTransform" { "translateVar" "$texoffset" "scaleVar" "$texscale" "resultVar" "$basetexturetransform" } } } [/code]
[QUOTE=wardino388;18349494]... i am a very amateur texture maker, all i can do is create somthing in a shitty-ass program like paint, or pencil, and then convert it into a vmf, i don't have photoshop D:[/QUOTE] I meant just editing the VMT of one of the DX7 textures...
Do you want a water texture like HL1? Like this? [img]http://www.benjojo.co.uk/halflifewater.bmp[/img]
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