Hi everyone, i am making an 8-bit style map using a colored DEV textures pack...
and i was wondering if i could first set a texture to act like water, and then modify one of the DEV textures to animate, and be transparent...
is there a way to do this?
or do i have to use the regular water (i am using liquids/militiawater currently)
Go look at one of the DX7 water textures.
[QUOTE=HiddenMyst;18342419]Go look at one of the DX7 water textures.[/QUOTE]
...
i am a very amateur texture maker, all i can do is create somthing in a shitty-ass program like paint, or pencil, and then convert it into a vmf, i don't have photoshop D:
Make a copy of the VMT and use put in something like this:
[code]
"LightmappedGeneric"
{
"$basetexture" "dev/water"
"$color" "{160 187 201}"
"$scale" "[1 1]"
"$translucent" "1"
"%compilewater" 1
// This is needed for physics, etc.
"$surfaceprop" "water"
// You must have this. . this is a material that is practically identical
// to this one in most cases. It must have $reflecttexture disabled, and
// you can set for params uniquely for underwater.
"$bottommaterial" "nature/water_dx70_beneath"
// This is needed for the proxy below which animates the normal map, etc.
"$bumpframe" "0"
// Enable water volumetric fog.
"$fogenable" 1
// This is the color of the fog in the water when looking from above.
// You'll have the same thing in the bottom material for when looking from
// below.
"$fogcolor" "{25 25 15}"
// This is the distance in inches from the eye which water fog starts.
// This has to be 0.0 for edge fading to work properly.
"$fogstart" 0.00
// This is the distance in inches from the eye which water fog ends.
"$fogend" 150.00
"$abovewater" 1
"$texoffset" "[0 0]"
// The water generally looks better if we scale it down a bit
"$texscale" "0.5"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 20.00
}
"TextureScroll"
{
"texturescrollvar" "$texoffset"
"texturescrollrate" .025
"texturescrollangle" 45.00
}
"TextureTransform"
{
"translateVar" "$texoffset"
"scaleVar" "$texscale"
"resultVar" "$basetexturetransform"
}
}
}
[/code]
[QUOTE=wardino388;18349494]...
i am a very amateur texture maker, all i can do is create somthing in a shitty-ass program like paint, or pencil, and then convert it into a vmf, i don't have photoshop D:[/QUOTE]
I meant just editing the VMT of one of the DX7 textures...
Do you want a water texture like HL1?
Like this?
[img]http://www.benjojo.co.uk/halflifewater.bmp[/img]
Sorry, you need to Log In to post a reply to this thread.