• Water spheres, is that even possible?
    18 replies, posted
Basically, I'm trying to do this. [img]http://uppix.net/a/9/9/07a8491fbaa1fa6a0789daefca077.png[/img] It compiles properly without any error, and even runs fine, except the water is completely invisible. It's there, and I can even see the surface from the inside, just not from outside. So I'm pretty much stuck now, because I have no idea what to do. The planet itself is a subdivided cube, and the water is a brush. I tried adding cubemaps, using cheap water, it just won't show up no matter what I do. Any idea?
A leak perhaps? Also you will have seriously messsed up reflections if you use an expensive water texture.
Water goes funky if it's not a single horizontal plane.
Nah, it's not a leak, but apparently I'll have to make that thing go through VVIS if I want it to show up. Just found out that water never shows up without VVIS. Well, I feel like this is going to be painful.
[QUOTE=_Kilburn;18382073]Just found out that water never shows up without VVIS.[/QUOTE] I thought everybody knew that. Also, use a model for the surface of the water. It will look much nicer when you apply cubemap reflections.
Wow... oh wow... Err... I think its impossible, Nodraws and shit...
[QUOTE=IRN Zombie;18383292]Wow... oh wow... Err... I think its impossible, Nodraws and shit...[/QUOTE] ... What. You can actually texture more than 1 face on a brush with a water texture if you want, it just messes up the reflections if it's expensive water. Try it for yourself. One of the limitations of expensive water is that ll faces textured with it in the same PVS must be level and in the same plane (unsure whether it MUST be horizontal however)
[QUOTE=metallics;18384545]... What. You can actually texture more than 1 face on a brush with a water texture if you want, it just messes up the reflections if it's expensive water. Try it for yourself. One of the limitations of expensive water is that ll faces textured with it in the same PVS must be level and in the same plane (unsure whether it MUST be horizontal however)[/QUOTE] With the way they render the reflections, it only works with a horizontal plane.
It's a great idea, but all I can say is that if you're trying to shoehorn this into source/gmod, then I think you're wasting your time. It could be done really hackily, to an extent, but even if you do it I still think you're mad as shit. Source is just a dead loss when it comes to flexiblity.
They are possible, but this is soooo much bigger than what I've seen.
Nah, I guess I'll just give up then. I'll probably simulate water with a custom sphere model and some Lua, anyway, most of the water physics have to be overriden for what I want to do. Thanks for the replies. :v:
[QUOTE=_Kilburn;18389070]Nah, I guess I'll just give up then. I'll probably simulate water with a custom sphere model and some Lua, anyway, most of the water physics have to be overriden for what I want to do. Thanks for the replies. :v:[/QUOTE] Enlighten us as to what crazy ass thing you're doing now?
ulysses universe?
[QUOTE=M1kk3l109;18390548]ulysses universe?[/QUOTE] That's what I was hoping.
some water textures act gay for me. try Wasteland.
Make each planes a seperate water entity?
is it the new version of spacebuild maps? lol more realistic
[QUOTE=DanielPinoy;18398141]is it the new version of spacebuild maps? lol more realistic[/QUOTE] Realistic, not so sure about that. :v: [img]http://uppix.net/8/e/a/92cd2ab6b23f845fedbd48f596f09.jpg[/img] Started working on that thing long before I knew about Ulysses Universe. Actually, I got the idea after being addicted to Super Mario Galaxy. And of course, there is still the problem of applying gravity to players, to be honest, I have absolutely no idea how to do that. Maybe I'll eventually find out, I guess I'll need to override the movements completely, or something like that.
[QUOTE=_Kilburn;18404849]Realistic, not so sure about that. :v: [media]http://uppix.net/8/e/a/92cd2ab6b23f845fedbd48f596f09.jpg[/media] Started working on that thing long before I knew about Ulysses Universe. Actually, I got the idea after being addicted to Super Mario Galaxy. And of course, there is still the problem of applying gravity to players, to be honest, I have absolutely no idea how to do that. Maybe I'll eventually find out, I guess I'll need to override the movements completely, or something like that.[/QUOTE] Could you not use a prop in-place of the player? It wouldn't have any animations or anything but it'd make things a lot easier.
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