• lighting problem
    3 replies, posted
Hi, I need help with a map im working on. whenever i compile the map vrad crashes however the map still runs but in fullbright its making me rage so much if someone could help itl be great. VTF file: [url]http://www.mediafire.com/?7hl7aiz9klpq8g4[/url] im using a lot of custom content mostley from galactopticon and i dont really plan on relasing the map ulles someone thinks i should THX!!!!:)
A compile log would be better than the vmf file. If you're running windows 7 and it's saying that "vrad.exe is not responding" then just don't do anything and wait for it to finish compiling.
OK, here is the log. [code]materialPath: c:\program files (x86)\steam\steamapps\hacky720\half-life 2 episode two\ep2\materials Loading C:\Users\logan\Desktop\maps\gm_hackybuild.vmf material "photorealistic_bricks/brick030" not found. Material not found!: PHOTOREALISTIC_BRICKS/BRICK030 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\hacky720\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/gm_hackybuild/nature/blendgrassgrass001a_wvt_patch Patching WVT material: maps/gm_hackybuild/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 6 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\logan\Desktop\maps\gm_hackybuild.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (115795 bytes) Error! To use model "models/jaanus/coffeetable.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/jaanus/coffeetable.mdl"! Error! prop_static using model "models/jaanus/ceilingtube.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/jaanus/ceilingtube.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 365 texinfos to 141 Reduced 39 texdatas to 33 (1307 bytes to 1091) Writing C:\Users\logan\Desktop\maps\gm_hackybuild.bsp 2 seconds elapsed 2 threads reading c:\users\logan\desktop\maps\gm_hackybuild.bsp reading c:\users\logan\desktop\maps\gm_hackybuild.prt 1184 portalclusters 3199 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 322 visible clusters (0.00%) Total clusters visible: 643873 Average clusters visible: 543 Building PAS... Average clusters audible: 632 visdatasize:218896 compressed from 359936 writing c:\users\logan\desktop\maps\gm_hackybuild.bsp 6 minutes, 17 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\logan\desktop\maps\gm_hackybuild.bsp 5782 faces 6726481 square feet [968613312.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches][/code]
The only error I can see is [code]Error! To use model "models/jaanus/coffeetable.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/jaanus/coffeetable.mdl"! Error! prop_static using model "models/jaanus/ceilingtube.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/jaanus/ceilingtube.mdl"![/code] Just change that prop_static into a prop_dynamic and that will be fixed. as for the lighting I can't see any errors there
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