• gm_ultrahill_v2
    25 replies, posted
gm_ultrahill_v2 is a complete overhaul of the fairly popular map I made named [url=http://www.garrysmod.org/downloads/?a=view&id=57805]gm_ultrahill[/url]. The map now includes several graphic updates and new features. - The three regular hills featured in the original map - Plane runway - Construct areas at the top and bottom of the map - Small underground construct area under the middle hill - The hills and the skybox are at least 25% bigger, by length, height, and width - Teleporters from the top to the bottom and vice versa. - 35 spawn points and optimization makes the map good for multiplayer - Custom skybox - Blended displacements - Map icon - AI ground noded - Completely custom/HL2 textures, so [b]you do not need any other game than Garry's Mod[/b] - 3D Skybox - Fully cubemapped Now for the image part of my post: [IMG]http://img193.imageshack.us/img193/395/gmultrahillv20026.jpg[/IMG] Overview of the map [IMG]http://img193.imageshack.us/img193/4883/gmultrahillv20027.jpg[/IMG] The three hills [IMG]http://img33.imageshack.us/img33/9262/gmultrahillv20037.jpg[/IMG] The construction area at the top (yes, I know the lighting looks a little weird) [IMG]http://img29.imageshack.us/img29/4719/gmultrahillv20038.jpg[/IMG] The construction area at the bottom [IMG]http://img193.imageshack.us/img193/4756/gmultrahillv20039.jpg[/IMG] Closeup of one of the construct buildings [IMG]http://img6.imageshack.us/img6/2121/gmultrahillv20032.jpg[/IMG] The small construct area under the main hill [IMG]http://img29.imageshack.us/img29/5619/gmultrahillv20040.jpg[/IMG] The building between the teleporters at the bottom now has a room beneath it accessible via ladder. Download (install to maps): [url=http://www.garrysmod.org/downloads/?a=view&id=76980][img]http://www.garrysmod.org/img/?t=dll&id=76980[/img][/url] Mirror: [url]http://www.box.net/shared/zifud29fui[/url] Comments/criticism would be appreciated!
nice, gonna try this one
Looks interesting.
The green buildings looks nice. Makes them look more original even if they aren't so much. I also like the third "hill"... The dead drop.
Looks great. I kind of like the idea of revising old maps.
Thanks for the feedback guys! I hope it's as popular as the first version.
Your displacements are really bad. Split them up to parts at the size of like 512 or 256 to get really smooth displacements.
ITT Glorification of a simple hill map, Doesn't mean i don't like it though :buddy: [editline]10:11AM[/editline] Needs more air control tower and better runway.
A good v2. You listened to people's complaints and released a better version. Artistic for you :biggrin:
I might use this for the default server map on my server! Going to play on it right now with some friends xDD!
nice i like the green theme to it
Hey whenever and whereever i download it i only get the .bsb file and not the full thing where can i find the rest of the map???
[QUOTE=Liammcd12;17067671]Hey whenever and whereever i download it i only get the .bsb file and not the full thing where can i find the rest of the map???[/QUOTE] The BSP file IS the map :downs:
Its a bittorrent at garrysmod.org why? P.S. srry i didnt see the mirror at the bottom!
Requesting a Combine version with dark alleyways and a full sized citadel.
[QUOTE=Liammcd12;17067671]Hey whenever and whereever i download it i only get the .bsb file and not the full thing where can i find the rest of the map???[/QUOTE] The map is all packed into the BSP thanks to Pakrat, this is much easier to handle (installing, downloading from servers, etc.).
Nothing else to say but , I LOVE THIS MAP!! :3
It's not bad at all. It's a bit boring but it's certainly much much better than most consturct maps we see here.
[QUOTE=Unib5;17246745]It's not bad at all. It's a bit boring but it's certainly much much better than most consturct maps we see here.[/QUOTE] It's a lot better than the original gm_downhill, that's for sure!
[QUOTE=TheLolrus;17268610]It's a lot better than the original gm_downhill, that's for sure![/QUOTE] Agreed :)
[QUOTE=Rubber Ducky;16865991]gm_ultrahill_v2 is a complete overhaul of the fairly popular map I made named [url=http://www.garrysmod.org/downloads/?a=view&id=57805]gm_ultrahill[/url]. The map now includes several graphic updates and new features. - The three regular hills featured in the original map - Plane runway - Construct areas at the top and bottom of the map - Small underground construct area under the middle hill - The hills and the skybox are at least 25% bigger, by length, height, and width - Teleporters from the top to the bottom and vice versa. - 35 spawn points and optimization makes the map good for multiplayer - Custom skybox - Blended displacements - Map icon - AI ground noded - Completely custom/HL2 textures, so [b]you do not need any other game than Garry's Mod[/b] - 3D Skybox - Fully cubemapped Now for the image part of my post: [IMG]http://img193.imageshack.us/img193/395/gmultrahillv20026.jpg[/IMG] Overview of the map [IMG]http://img193.imageshack.us/img193/4883/gmultrahillv20027.jpg[/IMG] The three hills [IMG]http://img33.imageshack.us/img33/9262/gmultrahillv20037.jpg[/IMG] The construction area at the top (yes, I know the lighting looks a little weird) [IMG]http://img29.imageshack.us/img29/4719/gmultrahillv20038.jpg[/IMG] The construction area at the bottom [IMG]http://img193.imageshack.us/img193/4756/gmultrahillv20039.jpg[/IMG] Closeup of one of the construct buildings [IMG]http://img6.imageshack.us/img6/2121/gmultrahillv20032.jpg[/IMG] The small construct area under the main hill [IMG]http://img29.imageshack.us/img29/5619/gmultrahillv20040.jpg[/IMG] The building between the teleporters at the bottom now has a room beneath it accessible via ladder. Download (install to maps): [url=http://www.garrysmod.org/downloads/?a=view&id=76980][img]http://www.garrysmod.org/img/?t=dll&id=76980[/img][/url] Mirror: [url]http://www.box.net/shared/zifud29fui[/url] Comments/criticism would be appreciated![/QUOTE] well done thanks 4 telling where to put, 5*
Did you really need to bump this? [QUOTE=BJK;17073437]Requesting a Combine version with dark alleyways and a full sized citadel.[/QUOTE] I DON'T RECALL SAYING THIS oh well Also [url=http://www.facepunch.com/showpost.php?p=17067671&postcount=12]this[/url] is the stupidest thing I've heard involving mapping.
[QUOTE=Root Beer;18506954]Did you really need to bump this?[/QUOTE] Oh well, more downloads for me. :)
Nice and simple that's what we like:)
Yes, I remember the original map, I haven't used it in a while, but it was great for testing physics-related things. Good times. I'm glad you made a new one, looks like a lot of fun. This may end up as my personal replacement to gm_construct :P
Hill needs to be moar bigger.
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