• (Tutorial) Bioshock Windows/Water
    53 replies, posted
Hey I thought i would make a tutorial for the sakes of it, It might help someone Step one: download this:[url]http://www.garrysmod.org/downloads/?a=view&id=93539[/url] Step Two: Place the nature folder into your materials folder for the game you are mapping for Step three: Open hammer, and use the texture on a brush Step four: You will be able to see through this, Make sure there is something on the other side then just compile and look. No water is actually needed. Also, It will not work if the brush in not a Func_Reflective_Glass, The texture will be black Well. Hope this helps someone results: [img]http://filesmelt.com/dl/c62601ec4fc2814ee6cd2a68776b1695.jpg[/img] [url]http://www.garrysmod.org/downloads/?a=view&id=93550[/url] <- how it should be used [QUOTE=Not_Yet;20650998]if you want to change the colour of the water open up the vmt and change this [img]http://i40.tinypic.com/2qjku2q.png[/img][/QUOTE]
Nice tutorial. I may download and use this.
Glad i could help
if you want to change the colour of the water open up the vmt and change this [img]http://i40.tinypic.com/2qjku2q.png[/img]
Doesn't this mean you cannot use this texture on different angled brush faces within the same PVS?
I made my own version of the textures using the same method Foda had. [img]http://img689.imageshack.us/img689/1559/tunnel0002.jpg[/img] [img]http://img32.imageshack.us/img32/738/tunnel0003.jpg[/img] Made those a while back using the same method. These are older pictures of it though, since these pictures I have masted it kinda... and made it look allot better. If people want I could make a tutorial on how to make it from scratch...
[QUOTE=TH3_L33T;20653793] If people want I could make a tutorial on how to make it from scratch...[/QUOTE] Ooh, yes please.
Nice!!
[QUOTE=TH3_L33T;20653793]If people want I could make a tutorial on how to make it from scratch...[/QUOTE] That would be nice.
Does this works with HL2 ; EP1 ; HL2DM ? In hammer I see pink/black texture .
One thing you may want to look into, is to remove the animated refraction. The water lies flat against the glass, there is no light refraction change. Static refraction works fine though, since it makes it look like the glass is a bit uneven. Also, speaking of underwater maps: [img]http://dl.dropbox.com/u/99714/Photic/a11/cp_photic_a110001.jpg[/img]
@Acegikmo It does not work for me somehow . You have example that you can send to me ? And thats mine underwater map : [url]http://forums.steampowered.com/forums/showthread.php?t=1184514[/url]
Looks good.
The texture showed up as checkers. It even made the glass not appear in-game. Did i do something wrong?
Is it func_reflective_glass and i didn't know you mapped krten [editline]07:24PM[/editline] It will still be checkers in hammer mind
uSING THIS IN CITY 28 NEXUS UNDERWATER.
[QUOTE=swampie;20685351]Is it func_reflective_glass and i didn't know you mapped krten [editline]07:24PM[/editline] It will still be checkers in hammer mind[/QUOTE] It is a func_reflective_glass, what else could it be?
I have a modified version of this material, what works without setting it to func_reflective_glass, if you want me I can share them. Also TH3_L33T, please, a tuto! Your one looks a lot better than Foda's (I know it will hurt him, but I like yours a bit more)!
[QUOTE=krten_2x 4b;20687064]It is a func_reflective_glass, what else could it be?[/QUOTE] are all the files in the right place? the code should be in materials, The other should be in materials/nature
Oh, Thanks. That might be the problem :v: [editline]09:40PM[/editline] I did that, but it still didn't work! [URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/e3f400wyf1.png[/IMG][/URL]
In hammer it will show you emo-tiles (pink-black) but in-game you will get the nice material!
It did not show up in-game.
I know your problem Dont put the textures in sdk, But them in game/Gamedir so Garrysmod/Gmod/Materials/nature [editline]11:24AM[/editline] Uploaded an example in the op
Okay, people, here you go! [url]http://www.garrysmod.org/downloads/?a=view&id=93539[/url] This version does not need the ugly func_reflective_glass, you only have to put it over any brush! To edit the color of it, just open the VMT file, and take a look at the refracttint part! (note: it's RGB :D )
So that just makes it able to be other brush entities? [editline]11:37AM[/editline] Adding to op
Yea, it can be applied to brushes, as func_reflective_glass is a bit buggy (results black-scapes when you look at it from a given angle)
awesome, Fantastic Thanks added to op!
[QUOTE=swampie;20717805]I know your problem Dont put the textures in sdk, But them in game/Gamedir so Garrysmod/Gmod/Materials/nature [editline]11:24AM[/editline] Uploaded an example in the op[/QUOTE] I'm using hl2, do i just put it into the materials folder? Not in the SDK or any other in there?
In half-life2/HL2/materials
Very Impressive
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