• Two questions about env_laser
    1 replies, posted
1. Can I make the laser ignore collisions with certain entities? For example, I want the laser to come out of a static prop, but don't want it to collide with that prop. Moving it outside the prop's hitbox isn't really an option, because it wouldn't ave the same effect. 2. Can I set the laser's target as wherever the player was when he activated a trigger? I set "Target of Laser" to !player, but that makes the laser follow the player, and there's no way to avoid it once it's activated.
1: I've never tried this, but if is't possible, which I imagine it is, you should be able to do it with filter logic: [url]http://developer.valvesoftware.com/wiki/Filter[/url] 2: I'm pretty sure that there isn't a way for the laser to accurately hit the play and then stay there without dissapearing when the target is dropped - I'd go about this problem by making a small row of triggers and info_targets so it picks whichever trigger is closest to the player at the time.
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