I built my water with a block with all the faces as nodraw, then the top visible face as a water texture, and this is my problem:
[img]http://i33.tinypic.com/2l8ypg3.png[/img]
If anyone can help it would be greatly appreciated,
Thanks.
You, good sir, have a leak. Please put a brush under the displacements as they dont seal the map
[url]http://developer.valvesoftware.com/wiki/Leaks[/url] - For more info
Or more informative [url]http://developer.valvesoftware.com/wiki/Leaks#Loading_a_Pointfile[/url]
surrounded it with nodraws, recompiled and its still the same.
Wrong texture?
I've tried nearly every water texture i have.
Displacements don't seal the map. Ensure your entire map is sealed with world brushes/
I did. I sealed it with nodraw textured brushes.
Post the compile log?
Compile vvis full.
Goto in hammer
Map > Loadpoint File
If it says "Do you want to load XXXX.lin?"
Then press Yes and then you do still have a leak.
Also post a compile log.
You've got a small gap in your skybox somewhere.
[QUOTE=benjojo;18367838]Goto in hammer
Map > Loadpoint File
If it says "Do you want to load XXXX.lin?"
Then press Yes and then you do still have a leak.
Also post a compile log.[/QUOTE]
Unfortunately, this will load the last created .lin meaning even if you have fixed the leak, it will still load a .lin file. The best way to find out you have a leak is to look through the top section of the compile log and look for the blindingly obvious ***LEAK*** bit.
[QUOTE=metallics;18368837]Unfortunately, this will load the last created .lin meaning even if you have fixed the leak, it will still load a .lin file. The best way to find out you have a leak is to look through the top section of the compile log and look for the blindingly obvious ***LEAK*** bit.[/QUOTE]
Every time you compile the map the .lin gets deleted or replaced, which means that if you fixed the leak, then compiled, the .lin file will be removed if there is no leak.
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