• Water reflections messing up with flashlight on
    13 replies, posted
Flashlight off: [img_thumb]http://img521.imageshack.us/img521/3792/desert0001.jpg[/img_thumb] Flashlight on: [img_thumb]http://img10.imageshack.us/img10/7455/desert0002.jpg[/img_thumb] I tried to make a another map with the same water texture, skybox texture and 3d skybox. The water was normal.
i get the same problem when ever there is water in a map....does not matter what kinda water...it always happens..
Anyone ?
Do you have water brushes with expensive water on them, where the top faces are not level?
[QUOTE=metallics;20452167]Do you have water brushes with expensive water on them, where the top faces are not level?[/QUOTE] Yeah, i use expensive water. I tried switching textures but still the same thing.
Flashlights messes up the water shader.
[QUOTE=benjojo;20453150]Flashlights messes up the water shader.[/QUOTE] Maybe but i made another map with the same stuff i used in the previous one (water texture, 3d skybox, sky texture...) And when i turned on my flashlight everything was alright. Also my map has an underground level which has some water and when i use my flashlight there nothing bad happens to the water texture.
Same happens to me in every map, whether Valve made it or not. :C
It doesn't happen in Ep2 with valve's maps.
Well, i guess this is a engine error or something.
It happens to me too. Kinda frustrating. Happens with every Garry's Mod map. I played HL2 Lost Coast and when I turned my flashlight on, the error did not happen. I thought it was High Dynamic Range causing it.... Nope. Let's just wait and see if either Valve or Garry fixes the engine rendering problems. But I don't know why changing the water textures of the map in Hammer would fix the error...
Bro, this thread is about a month old, Please read the post dates.
Whats the problem?
Look at picture one, then picture two, you get the textures smeared onto the water.
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