[img_thumb]http://img22.imageshack.us/img22/3269/surface.jpg[/img_thumb]
I have made all those into separate textures. When I put them in my css/materials folder they open in Hammer with pink and black checkers. Any help on fixing this?
If you want them let me know. I'm planning on releasing them.
This is what I get: [img]http://img22.imageshack.us/img22/7956/85803874.png[/img]
You need to create the [url=http://developer.valvesoftware.com/wiki/Material].vmt[/url] file. It determines the types of collisions and such. Use [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url] to make the textures, it has a very user friendly interface.
I have. I made vmt files also.
post one of your vmt files, you are probably referencing the vtf incorrectly.
(open in notepad, copy/paste in between [noparse][code][/code][/noparse] tags)
"LightmappedGeneric"
{
"$basetexture" "C:\Documents and Settings\*****\Desktop\Textures\Texture11"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[1 1 1]"
"$envmapcontrast" "0"
"$envmapsaturation" "1"
}
//VMT Generated by VMTMaker by sonicsight.
[QUOTE=Spartan One;21066176]You need to create the [url=http://developer.valvesoftware.com/wiki/Material].vmt[/url] file. It determines the types of collisions and such. Use [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url] to make the textures, it has a very user friendly interface.[/QUOTE]
VTFs don't get read by hammer. It only reads .vmts .
[QUOTE=Props;21068902]"LightmappedGeneric"
{
"$basetexture" "C:\Documents and Settings\*****\Desktop\Textures\Texture11"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[1 1 1]"
"$envmapcontrast" "0"
"$envmapsaturation" "1"
}
//VMT Generated by VMTMaker by sonicsight.[/QUOTE]
You are using a VMTMaker? Lame...
Move your texture to your games materials folder, and in a sub folder you want (I usually go for materials\custom)
And change
$basetexture "C:\Documents and Settings\*****\Desktop\Textures\Texture11"
to
$basetexture "custom\<name>.vmt"
hammer can't load materials off your desktop.
[media]http://www.youtube.com/watch?v=NM9XpJvlKlI[/media]
That's the VMT maker I use. Its pretty simple.
If it's so simple why did it do it wrong? :v:
One little other thing: You've set the envmaptint as 1 1 1. Reflectivity is done on a scale of 0 0 0 to 1 1 1.
They're gonna be some pretty damn shiny textures.
[img_thumb]http://img27.imageshack.us/img27/9106/ughha.png[/img_thumb]
Large Image :/
Still having the problem.
Example VMF:
[code]"LightmappedGeneric"
{
"$basetexture" "custom\Texture4.vmt"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[1 1 1]"
"$envmapcontrast" "0"
"$envmapsaturation" "1"
}
//VMT Generated by VMTMaker by sonicsight.[/code]
Anyway, I think the problem is still with the basetexture. Remove the ".vmt". There is no need for a file extension.
Problem solved. Removed .vmt from all.
[editline]04:26PM[/editline]
Thanks to Lord Ned and Spartan
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