i am currently making a massive gm map (uses vary) and every time i compile it, i get the weird "memory could not be read" error. I've tweaked and fixed errors, and re-compiled so many times but now I'm out of errors to fix (that i know of) and really have no idea what's going on. Can anyone help? Here's my compile log:
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.vmf
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (415328 bytes)
Error! To use model "models/props_foliage/rock_forest01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01.mdl"!
Error! To use model "models/props_foliage/rock_forest01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01a.mdl"!
Error! To use model "models/props_foliage/rock_forest01b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2288 texinfos to 1462
Reduced 233 texdatas to 202 (8512 bytes to 7540)
Writing C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
26 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
reading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.prt
2916 portalclusters
11409 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (44)
Optimized: 108587 visible clusters (0.00%)
Total clusters visible: 8077697
Average clusters visible: 2770
Building PAS...
Average clusters audible: 2915
visdatasize:2142978 compressed from 2146176
writing c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
50 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
Setting up ray-trace acceleration structure... Done (8.38 seconds)
7621 faces
3982272 square feet [573447168.00 square inches]
49 Displacements
1099921 Square Feet [158388752.00 Square Inches]
7621 patches before subdivision
104093 patches after subdivision
sun extent from map=0.000000
205 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (183)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (288)
transfers 31375459, max 1948
transfer lists: 239.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1135955, 399453, 105779)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(183948, 51088, 10876)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(31503, 7125, 1584)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(8736, 1428, 268)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1567, 261, 56)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(564, 66, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(107, 16, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(43, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(9, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3938 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (61)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
163 of 163 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (105)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 1089/8192 13068/98304 (13.3%)
brushsides 7683/65536 61464/524288 (11.7%)
planes 3696/65536 73920/1310720 ( 5.6%)
vertexes 9421/65536 113052/786432 (14.4%)
nodes 5022/65536 160704/2097152 ( 7.7%)
texinfos 1462/12288 105264/884736 (11.9%)
texdata 202/2048 6464/65536 ( 9.9%)
dispinfos 49/0 8624/0 ( 0.0%)
disp_verts 14161/0 283220/0 ( 0.0%)
disp_tris 25088/0 50176/0 ( 0.0%)
disp_lmsamples 2866647/0 2866647/0 ( 0.0%)
faces 7621/65536 426776/3670016 (11.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4390/65536 245840/3670016 ( 6.7%)
leaves 5101/65536 163232/2097152 ( 7.8%)
leaffaces 8593/65536 17186/131072 (13.1%)
leafbrushes 2620/65536 5240/131072 ( 4.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 51896/512000 207584/2048000 (10.1%)
edges 29465/256000 117860/1024000 (11.5%)
LDR worldlights 205/8192 18040/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 331/32768 3310/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5856/65536 11712/131072 ( 8.9%)
cubemapsamples 29/1024 464/16384 ( 2.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4403596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2142978/16777216 (12.8%)
entdata [variable] 62152/393216 (15.8%)
LDR ambient table 5101/65536 20404/262144 ( 7.8%)
HDR ambient table 5101/65536 20404/262144 ( 7.8%)
LDR leaf ambient 25399/65536 711172/1835008 (38.8%)
HDR leaf ambient 5101/65536 142828/1835008 ( 7.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2732 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/45080 ( 0.0%)
pakfile [variable] 2639873/0 ( 0.0%)
physics [variable] 415328/4194304 ( 9.9%)
physics terrain [variable] 19378/1048576 ( 1.8%)
Level flags = 0
Total triangle count: 19063
Writing c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
10 minutes, 58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp" "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\maps\gm_nitrous.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" +map "gm_nitrous"
[/code]
I understand there are some mentions in there about textures not working properly, those i can fix easily and i will do now but there is one about a model in the forest or something not working. Just help me out with what you see please. Thanks.
your textures are all messed up, post one VMT so we can tell you how to fix them.
Change your models from prop_statics to prop_dynamics.
Yep, seems like you fucked up the VMT code.
well i just fixed the vmt's, most of my old textures were like this and these textures are older, i fixed them, and i will change the props, but do i have to change every single prop in the map or just the forest props like trees?
edit: [img]http://i379.photobucket.com/albums/oo237/supatails3/memorycouldnotberead.png?t=1258999885[/img] this is the error i keep getting, i just compiled again after converting every dynamic prop into a prop_dynamic ( i figured out how to tell the difference by going to info on the model) but i am still getting the error. I'll post my new compile log:
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.vmf
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/lolinternetwall12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/mytextures/oify9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/LOLINTERNETWALL12.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
KeyValues Error: LoadFromBuffer: missing { in file materials/MYTEXTURES/OIFY9000.vmt
(*LightmappedGeneric*), (*Proxies*), (*AnimatedTexture*),
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (415328 bytes)
Error! To use model "models/props_foliage/rock_forest01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01.mdl"!
Error! To use model "models/props_foliage/rock_forest01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01a.mdl"!
Error! To use model "models/props_foliage/rock_forest01b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2288 texinfos to 1462
Reduced 233 texdatas to 202 (8512 bytes to 7540)
Writing C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
22 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
reading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.prt
2920 portalclusters
11421 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (54)
Optimized: 108796 visible clusters (0.00%)
Total clusters visible: 8101342
Average clusters visible: 2774
Building PAS...
Average clusters audible: 2919
visdatasize:2143659 compressed from 2149120
writing c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
1 minute, 1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
Setting up ray-trace acceleration structure... Done (3.55 seconds)
7624 faces
3982272 square feet [573447168.00 square inches]
49 Displacements
1099921 Square Feet [158388752.00 Square Inches]
7624 patches before subdivision
104104 patches after subdivision
sun extent from map=0.000000
205 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (184)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (317)
transfers 34721578, max 1962
transfer lists: 264.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1246928, 427358, 109471)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(195101, 52857, 11016)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(32962, 7257, 1595)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(8916, 1441, 269)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1595, 263, 56)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(569, 66, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(108, 16, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(43, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(9, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2255 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (70)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
163 of 163 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (142)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 1089/8192 13068/98304 (13.3%)
brushsides 7689/65536 61512/524288 (11.7%)
planes 3696/65536 73920/1310720 ( 5.6%)
vertexes 9424/65536 113088/786432 (14.4%)
nodes 5027/65536 160864/2097152 ( 7.7%)
texinfos 1462/12288 105264/884736 (11.9%)
texdata 202/2048 6464/65536 ( 9.9%)
dispinfos 49/0 8624/0 ( 0.0%)
disp_verts 14161/0 283220/0 ( 0.0%)
disp_tris 25088/0 50176/0 ( 0.0%)
disp_lmsamples 2866647/0 2866647/0 ( 0.0%)
faces 7624/65536 426944/3670016 (11.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4390/65536 245840/3670016 ( 6.7%)
leaves 5106/65536 163392/2097152 ( 7.8%)
leaffaces 8597/65536 17194/131072 (13.1%)
leafbrushes 2621/65536 5242/131072 ( 4.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 51908/512000 207632/2048000 (10.1%)
edges 29471/256000 117884/1024000 (11.5%)
LDR worldlights 205/8192 18040/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 331/32768 3310/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5853/65536 11706/131072 ( 8.9%)
cubemapsamples 29/1024 464/16384 ( 2.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4403244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2143659/16777216 (12.8%)
entdata [variable] 408153/393216 (103.8%) VERY FULL!
LDR ambient table 5106/65536 20424/262144 ( 7.8%)
HDR ambient table 5106/65536 20424/262144 ( 7.8%)
LDR leaf ambient 25435/65536 712180/1835008 (38.8%)
HDR leaf ambient 5106/65536 142968/1835008 ( 7.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2268 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/3458 ( 0.0%)
pakfile [variable] 2639873/0 ( 0.0%)
physics [variable] 415328/4194304 ( 9.9%)
physics terrain [variable] 19378/1048576 ( 1.8%)
Level flags = 0
Total triangle count: 19069
Writing c:\program files\steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp
12 minutes, 10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\supa_tails_chao\sourcesdk_content\cstrike\mapsrc\gm_nitrous.bsp" "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\maps\gm_nitrous.bsp"
[/code]
you are still getting the texture and model errors. Make sure to only change these models to prop_dynamics:
[code]
Error! To use model "models/props_foliage/rock_forest01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01.mdl"!
Error! To use model "models/props_foliage/rock_forest01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01a.mdl"!
Error! To use model "models/props_foliage/rock_forest01b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest01b.mdl"!
[/code]
Also, your materials are still messed up, just post the text inside one vmt here so we can tell you what you are doing wrong.
tl;dr - nothing was fixed.
Holy fuck that actually made all the difference! Thanks! My map is so much better in-game than in hammer X3 I'll post my own topic sooner or later for it, thanks again.
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