• Rp_City11_Night_V1B
    21 replies, posted
[release][tab]Name:[/tab] Rp_City11_Night_V1B [tab]Version:[/tab] 1.1 (V1B) [tab]Description:[/tab] A Half-Life 2 Roleplay map designed for Taco Script. [tab]Requirements:[/tab] Garry's Mod [tab]Download:[/tab] [url]http://www.garrysmod.org/downloads/?a=view&id=82873[/url] [tab]Alternate Download:[/tab] [url]http://www.filefront.com/14872861/Rp_City11_Night_V1B.zip[/url] [tab]Status:[/tab] [B]FIXED, WORKS[/B] [/release] Hello everyone, and welcome to the newly revised version of City 11! There has been multiple changes and improvements for server performance as well as general optimization, and fixing of some crashes and annoyances. Changes: - Murderous Combine doors have been fixed. They no longer kill people when it comes down on their head. - Objects that are previously physable (such as certain walls on the street) have been fixed. - Fatal displacement-related crashing fixed. - Multiple other things I forgot about. Screenshots: [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0000-1.jpg[/img] [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0001-1.jpg[/img] [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0002-1.jpg[/img] [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0003-1.jpg[/img] [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0004.jpg[/img] [img]http://i217.photobucket.com/albums/cc227/sermy555/city11_n0005.jpg[/img] Original text: [quote]Large Half-Life 2 Role-play map. This includes a Main Street, two side districts, plenty of combine areas and resistance areas, as well as all the typical things you would expect in a role play map. This has been in development for well over a year now, and although the setbacks were dreadful, the time has finally come to release. This map is [B]not to be confused[/B] with Reich Roleplay's City 11. Theirs is a separate branched off project. Features: - Approximately thirty apartments for citizen use. - Central Civil Protection Nexus for Combine role play. - Combine outposts scattered around the area. - Outdoor ration distribution center. - Complex alarm system for times of unrest. - and much much more! Credits: - Serman, lead designer - Gerrrr, project founder and designer - BladeRx69, designer and entity work. With special thanks to: - Dave Brown, help with optimization - Cactus Fantastico, level design contribution - Kane, level design contribution - Nimai, level design contribution - Symmetry, texture/decal contribution - the people back home, Taco N' Banana, and everyone else for their support! Other: - Adam Foster for architecture inspiration, and segmented door. - Valve for L4D content - Fahrenheit for bathroom textures. - Foda for the fake water shader in the breen office. Original map thread: [url]http://www.facepunch.com/showthread.php?t=603546[/url][/quote]
So it was the displacements! :O Still fucking awesome map, still great layout, still lovely detail. I'm more than sure this is the map destined to step into the path of C18, and become the most played HL2RP map. Thumbs up. :v:
I love you serman.
Got an updated door script for me, or will the previous 003 version work fine? Tell me more about the crashing issue, im interested :3
Good thing you've fixed this, I quite liked this map.
You are awesome Serman
Downloading, nothing more to say :D
[QUOTE=Davebrown;18239027]Got an updated door script for me, or will the previous 003 version work fine? Tell me more about the crashing issue, im interested :3[/QUOTE] There's no difference between this and 003. I'm afraid I don't know what to do about server crashing on TnB. I'm also gonna release the doorfile when I get around to it.
I've downloaded some vampire models so now I am really able to use them on this map, thx!
[QUOTE=Chris_TheRipper;18348052]I've downloaded some vampire models so now I am really able to use them on this map, thx![/QUOTE] What?...
Thumbs up to you man. [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0031.jpg[/IMG] I had to make my own rations. ): [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0034.jpg[/IMG] Coolest Part (My bloom is abit higher then average) [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0032.jpg[/IMG] Fixes: area_portal in the apartments. :) [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0018.jpg[/IMG] [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0019.jpg[/IMG] [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0017.jpg[/IMG] In the combine interrogation room. [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0027.jpg[/IMG] Weird func_rotating [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0026.jpg[/IMG] Keystones are normally Mirrored. [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0022.jpg[/IMG] Weirdly placed env_sprite [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0028.jpg[/IMG] [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0029.jpg[/IMG] [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0030.jpg[/IMG] Side of the building is nodraw [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0032.jpg[/IMG] Blockshadow brush maybe? [IMG]http://i123.photobucket.com/albums/o290/jacobthebrown/Serman/rp_city11_night0020.jpg[/IMG] I beta tested the barn part about 3 months ago. I laughed at how bad it looks. This final product is beautiful. You've been a great friend for 3 years. Very nice work.
Awesome map, if I could I would give you gold star. Or Map king.
Awesome combine city rp map!
No Doubt about it its Amazing!
[IMG]http://i673.photobucket.com/albums/vv96/Oskutin/rp_city11_night_v1b0000.jpg[/IMG] Where did you get this?
hmmm, What about a day version?
[QUOTE=oskutin;19055342][IMG]http://i673.photobucket.com/albums/vv96/Oskutin/rp_city11_night_v1b0000.jpg[/IMG] Where did you get this?[/QUOTE] Half-Life 2 Beta texture.
Where did you get the HL2 Beta texture? :smug:
can this map be made for a half-life 2 RP server? or does it have to be for gmod working version/gmod server only? As this map crashes in hl2dm SP(singleplayer) mode.
[QUOTE=Serman;19218745]Half-Life 2 Beta texture.[/QUOTE] Why is everyone calling it the beta? There never was a hl2 beta. >> Ever. It just got leaked in an older build.
PLEASE place nodes, PLEASE!!
Do you see that in the top left corner of a post? It's the date of the last post. Now this particular date is from over a year ago. From this fact you can safely conclude that the thread is / was / will be dead. Now if you want fixes find the mapper and ask him do not revive a whole thread.
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