• Env_projectedtexture parenting problem (please help)
    8 replies, posted
In a map that I am working on I need an env_projectedtexture which I need to have a parent for and also set a target for it(neither work). I have been looking all over for solutions and all I have found is a VDC page with all of the fixes for that entity. But, they are all coding solutions which I can't do. I have tried looking for env_projectedtexture.cpp so I could just open that with notepad and paste the lines in but I can't even find that! I have GCF scape and looked all over for it for about an hour. here is the link: [url]http://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes[/url] please someone make an easier tutorial or upload some sort of fix for it so I can paste it in my mod folder. Please help this is a VERY important feature in my map/entire mod. Thanks in advance!
I've tried doing the same before, I've never had any luck.
You can find c_env_projectedtexture.cpp in Your name\mod\src\game\client
so where would that be in the GCF files? so i can extract it edit it then paste it in src\game\client. [editline]01:51AM[/editline] NVM I just chose the "make mod from scratch" selection in the SDK and got the file from there hope I can get it to work [editline]01:57AM[/editline] wait where would I paste this?
You do know that you can parent a Env_projecttexture to something without and programming right?
[QUOTE=Shirky;21044931]You do know that you can parent a Env_projecttexture to something without and programming right?[/QUOTE] Actually, you can, but it wont actually move. That is what the problem is.
Try using a measure_movement.
[QUOTE=uromastix87;20966689]so where would that be in the GCF files? so i can extract it edit it then paste it in src\game\client. [editline]01:51AM[/editline] NVM I just chose the "make mod from scratch" selection in the SDK and got the file from there hope I can get it to work [editline]01:57AM[/editline] wait where would I paste this?[/QUOTE] Just my advice, leave projected textures alone, if you are making that map for gmod. (all fixes require programming. you cant use the compiled code / dlls with gmod's dlls.)
[QUOTE=Magman77;21057667]Try using a measure_movement.[/QUOTE] Whoa, I never knew this existed, thanks it worked!
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