Basically I've tied ambient generics to a train I have passing by on my map, however, I want the sound to fade in and fade out since this is a one time event where the train starts out of view, comes into view and goes out of view again and stops on a trigger.
I tried fade in on trigger but the sound became completely silent.
Any other suggestions?
Thanks.
[editline]24th July 2011[/editline]
EDIT: Incredibly stupid of me, how could I miss it? Sorry, resolved.
I tested this all out earlier and I wasn't able to get the sound to fade in properly.
The Fade In I/O command didn't seem to work, and when I used the Fade In settings in the ambient_generic itself, it would play the sound for a split second, then fade in.
Fading out wasn't a problem though.
you need to put a perimeter overide of the volume u want it to fade up to, its the fading out i cant get to work :(
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