Hello all. I've been working with Hammer for a total of maybe 3-4 weeks now, and everything has been going prety smoothly so far: I can use the vertex tool, have begun to cut down on my clipping tool (unless [B]absolutely[/B] necessary), and have successfully worked and implemented different prop_ & func_ entities on my test maps.
But texturing still eludes me, no matter how hard I try. I know how to adjust textures and all using the Face Edit Sheet (CTRL + A), but I'm not quite sure if I'm doing it correctly. I end up with weird values for texture scales & shifts, which bugs me even more.
Can someone help out? :kiddo:
0.25 is the default texture scale for both boxes - I normally leave that alone.
Explain what you need help with, I'm kind of confused.
[IMG]http://i.imgur.com/jiq9A.jpg[/IMG]
Whenever I edit a brush face to make the texturing not look like complete shit, I'll often come up with values like these in the edit tool.
I was wondering if that was (A) normal to have, and (B) if not how I could improve my technique in texturing.
The lightmap scale looks ok, but that can increase your compile time dramatically.
A: It is normal to have if what you are making depends on it. But that streches the texture, making it look odd, but mostly bad. Otherwise, the settings you have in there are normal. The texture shifts also depend on what you are making.
Not quite the primary topic of the thread but you said you were cutting back on the Clipping Tool unless absolutely necessary, you don't need to do this. There's nothing wrong with the Clipping Tool, so long as you aren't a complete dolt and you know how not to accidentally cut off half of your geometry :ninja:
Now, Carve, on the other hand, is the work of the devil and should NEVER be used except, perhaps, in very rough sketch-ups of maps.
Thanks a lot! Yeah, the lightmap was set higher because the map I'm currently messing around with is relatively small. Also, the scale was for a relatively small block.
Kudos to you, sir!
[editline]08:41PM[/editline]
[QUOTE=Skyhawk;21091052]Not quite the primary topic of the thread but you said you were cutting back on the Clipping Tool unless absolutely necessary, you don't need to do this. There's nothing wrong with the Clipping Tool, so long as you aren't a complete dolt and you know how not to accidentally cut off half of your geometry :ninja:
Now, Carve, on the other hand, is the work of the devil and should NEVER be used except, perhaps, in very rough sketch-ups of maps.[/QUOTE]
Yeah, I've tried to cut down on the clipping because before I'd go absolutely bonkers on my map with it, so I'm trying to get it in moderation.
I've seen a few threads about the carve tool as well, eveyone ranting about how it was evil, made mappers instant baby-eaters, etc, so I've learned to stay away from it too.
The carve tool is also fine dependent on how you use it.
Carving one rectangle into another rectangle, for instance, won't do much.
Carving a sphere into a rectangle; very, very bad.
Carving a sphere multiple times into any shape... what the fuck have you done oh god where did all this blood come from.
[QUOTE=DemonDog;21091663]The carve tool is also fine dependent on how you use it.
Carving one rectangle into another rectangle, for instance, won't do much.
Carving a sphere into a rectangle; very, very bad.
Carving a sphere multiple times into any shape... what the fuck have you done oh god where did all this blood come from.[/QUOTE]
No, don't carve. Ever. I don't care if it's a rectangle into a rectangle, don't carve.
Carving isn't all that bad as people make it out to be. It just has to be used in the right situation.
Valve, the coders of the Source Engine, implemented the tool into the engine. It is meant to be used, either rarely or commonly. In this case, you should use it rarely. But that isn't to say you should never use it.
[QUOTE=Spartan One;21091946]Carving isn't all that bad as people make it out to be. It just has to be used in the right situation.
Valve, the coders of the Source Engine, implemented the tool into the engine. It is meant to be used, either rarely or commonly. In this case, you should use it rarely. But that isn't to say you should never use it.[/QUOTE]
Well after trying it out, I can see why so many people around here despise the overuse of the tool. [B]GOOD GOD WHAT HAVE I DONE[/B]
Given that the vertex tool plus clipping have become my bestest friends, I don't think it'll come up much in my future mapping though.
[QUOTE=Spartan One;21091946]Carving isn't all that bad as people make it out to be. It just has to be used in the right situation.
Valve, the coders of the Source Engine, implemented the tool into the engine. It is meant to be used, either rarely or commonly. In this case, you should use it rarely. But that isn't to say you should never use it.[/QUOTE]
I've never used carve and I'm doing alright.
Click a surface, alt+Right click is your friend
[QUOTE=Spartan One;21091946]Carving isn't all that bad as people make it out to be. It just has to be used in the right situation.
Valve, the coders of the Source Engine, implemented the tool into the engine. It is meant to be used, either rarely or commonly. In this case, you should use it rarely. But that isn't to say you should never use it.[/QUOTE]
Valve didn't make Hammer. Please do your homework. It was put in by IDSoftware with the Quake engine (Which Source has roots to.) Valve does not use Carve. If you think so, you are insane.
Why is this turning into another carve thread
It's like all threads in Mapping must by law end up about carving or 3kilksphilip
:colbert:
[QUOTE=CoolCorky;21102600]Why is this turning into another carve thread
It's like all threads in Mapping must by law end up about carving or 3kilksphilip
:colbert:[/QUOTE]
Well, it's a well known fact, Sonny Jim.
[QUOTE=CoolCorky;21102600]Why is this turning into another carve thread
It's like all threads in Mapping must by law end up about carving or 3kilksphilip
:colbert:[/QUOTE]
It's all we have to debate about
[QUOTE=PermabannedGuy;21102787]It's all we have to debate about[/QUOTE]
No its not, go post in the wip thread.
Why doesn't somebody make a thread about carve.
[QUOTE=ZapDing;21103112]Why doesn't somebody make a thread about carve.[/QUOTE]
Because they're too busy posting in all the other threads about it.
Be very careful with the scaling of textures. If they stretch they tend to look abysmal. But yeah, what you have seems okay.
Crash course for good texturing:
[list]If you are having trouble making something align to the left, top, bottom or right then click the "Face" checkbox. It will make the texture co-ords match the face co-ords
[*]If you need to keep a certain alignment throughout a series of brushes, first select the pre-aligned textured face, then hold Alt and right click every face that needs this aligned texture. It will carry over the texture even if there is a gap. Just right clicking applies the values of the selected texture
[*]try and avoid having two textures of a different style just merging into each other, have a transition texture somewhere between them to make it less of an eyesore[/list]
Texturing is about the only thing I can do well in hammer :v:
[QUOTE=hexpunK;21104391]
[list]
[*]If you need to keep a certain alignment throughout a series of brushes, first select the pre-aligned textured face, then hold Alt and right click every face that needs this aligned texture. It will carry over the texture even if there is a gap. Just right clicking applies the values of the selected texture[/list]
[/QUOTE]
So I am assuming that this means if I have two similar brushes that are the same dimensions, that if I right-click + ALT the faces of both, they will both have the same edit applied to them?
[QUOTE=Zally13;21102483]Valve didn't make Hammer. Please do your homework. It was put in by IDSoftware with the Quake engine (Which Source has roots to.) Valve does not use Carve. If you think so, you are insane.[/QUOTE]
I never once said that Valve made Hammer. I said they made the Source Engine.
Also, who is to say they have/haven't used it? Anyway, this is a stupid arguement.
Tips:
Alt+ right click works awesome. Look up a tutorial on it's uses and such.
[editline]12:45[/editline]
Damn, I was ninja'd.
:ninja:
[QUOTE=NecroBiologist;21105667]So I am assuming that this means if I have two similar brushes that are the same dimensions, that if I right-click + ALT the faces of both, they will both have the same edit applied to them?[/QUOTE]
Yes. It also works on brushes of different sizes and shapes. Even brushes on the other side of the map of you want it too.
[QUOTE=Firegod522;21103085]No its not, go post in the wip thread.[/QUOTE]
Dude I've been following that thing since V2
[QUOTE=PermabannedGuy;21109986]Dude I've been following that thing since V2[/QUOTE]
Exactly, leave debating in there. But as criticism.
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