• Working on a DarkRP map, feedback would be nice!
    8 replies, posted
Hello everyone, I've been mapping for quite some time, but never got around to finishing anything, but as of late, I've been working on a Dark RP map for Garrysmod, I decided to post some pictures here so I could get some feedback from you guys. Any criticism is appreciated! [IMG_thumb]http://i.imgur.com/dAhJVd6.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/zfyZU38.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/6wwdzNo.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/EitzohW.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/HGU1U8e.jpg[/IMG_thumb] I apologize for the resolution, my screen is 4:9 and I can't afford a decent monitor atm. Note: Almost everything in this map as you see it WILL eventually change, I'm just getting a basic idea of what's going on in this map right now.
It could use a lot more detailing in general. More decals/overlays, more props, better light styles, and try to put some more background in it, it looks very empty and spaced out right now. I'd also change that staircase to something like: [img]http://puu.sh/a2JsS/e45fcdb467.jpg[/img] which allows a landing at the door while not taking up excessive space.
I like how you made the lighting atmospheric! I would suggest, if you have the time, to try adding sprites or point_spotlights to the lights and see how it turns out. If you can do them well, it will make the lighting a little more realistic and immersive.
Hmm, Hottea, I do like your idea. It does seem a bit cleaner than what I have atm, thank you! But as for the detailing and everything, I haven't gone around to that yet, I will keep what you said in mind though. The map is still very much a WIP. Also, thank you Intelo! I'll try out what you said, too.
you should generally not be able to see the bottom half of a skybox like that (unless its 3d with stuff in it). also its a bit blocky in general. since you got lighting understood, let me give you a few tips -make sure that in a lit building, you can see everything -use lights of different color -use flickering lights this tutorial really covers lighting well for "dirty" areas. [url]https://www.youtube.com/watch?v=cmUcRKu5kBw[/url]
[QUOTE=da space core;45333548]you should generally not be able to see the bottom half of a skybox like that (unless its 3d with stuff in it). also its a bit blocky in general. since you got lighting understood, let me give you a few tips -make sure that in a lit building, you can see everything -use lights of different color -use flickering lights this tutorial really covers lighting well for "dirty" areas. [url]https://www.youtube.com/watch?v=cmUcRKu5kBw[/url][/QUOTE] Ah, space core, I do plan on putting a cliffside or some hilly area to block off the sides of the skybox, I just haven't gotten around to doing that yet, since this map is very early. Thank you for the advice though! I'll keep those tips in mind. I have seen that tutorial, and it is helpful.
Damn, rp_locality is everything and much more than what I was working for this map. I think I'll just scrap this idea and move onto other ones.
Looks like a good start but it could use some more detail, keep up the work!
Looks nice, I hope you'll change skybox texture later.
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