Ok, so I've setup Hammer like it says to in this [URL="http://wiki.garrysmod.com/?title=Configuring_Hammer"]article[/URL]. Problem is even after restarting, it only loads the basic HL2 and Garrys Mod content rather than all the content that that the list of .fgd's were supposed to supply. I have got this to work before...but now it's not cooperating.
I'm using the Source SDK 2009 package. When I start Hammer using the "Garrys Mod" configuration I had set up, it automatically has the Garrys Mod settings in the Tools>Options window. Even then, when Hammer loads, this is all that shows up:
[code]
Search Path (GAME): c:\program files (x86)\steam\steamapps\raubana\garrysmod\garrysmod\
Search Path (GAME): c:\program files (x86)\steam\steamapps\raubana\garrysmod\hl2
Search Path (GAME): c:\program files (x86)\steam\steamapps\raubana\sourcesdk\bin\orangebox\hl2\
Search Path (GAME): c:\program files (x86)\steam\steamapps\raubana\sourcesdk\bin\hl2\
[/code]
So obviously it's ignoring most of the .fgd files I tell it to load. What do I do?
What happens if you use the ep2 config.
If the ep2 config works, why not just use that.
I've tried loading all of the fgd's in every config. None of them are loading the content.
[QUOTE=raubana;31688130]I've tried loading all of the fgd's in every config. None of them are loading the content.[/QUOTE]
fgd files only hold what entities are there.
You need to manually extract everything into the game's materials/ and models/ folders from the .gcf files.
[QUOTE=Firegod522;31688393]fgd files only hold what entities are there.
You need to manually extract everything into the game's materials/ and models/ folders from the .gcf files.[/QUOTE]
I have loaded and used materials and models from Counter Strike: Source while using a Half Life 2 configuration before...I think...
[QUOTE=raubana;31688617]I have loaded and used materials and models from Counter Strike: Source while using a Half Life 2 configuration before...I think...[/QUOTE]
Not using an FGD file you haven't..
[QUOTE=sphinxa279;31688730]Not using an FGD file you haven't..[/QUOTE]
Alright, so how would I go about getting this to work without excessive extracting of materials and models?
You extract the materials and models into the desired area. That is the way to do it, and it's not excessive at all.
Or just use the config for the game which you want to work in. So if you want to use css content, make the map using css.
Thanks! That was very helpful!
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