hi peeps i made this breakfloor map for css and im relly confused as i cant compile it and i have no idea on how to fix it. help appreciated.
FYI: no leaks, checked. also checked ctrl+P nothing there
sooo.. here my log :)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nickemand\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 480.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 480.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, 480.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 512.0, 480.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, -1024.0, 480.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, 480.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, 480.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -512.0, 480.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
MAX_MAP_MODELS
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nickemand\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp
Error opening c:\program files (x86)\steam\steamapps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp" "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike\maps\breakfloor_caves.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[quote][code]**** leaked ****[/code][/quote]
You my friend have a leak!
Go to map>load point file, follow where the red line touches the void and fix the hole.
A useful link: [url]http://www.interlopers.net/index.php?page=errors[/url]
[QUOTE=nickemand;18603875]
[CODE]
MAX_MAP_MODELS[/CODE][/QUOTE]
That's your problem.
[QUOTE=Firegod522;18604074]You my friend have a leak!
Go to map>load point file, follow where the red line touches the void and fix the hole.
A useful link: [url]http://www.interlopers.net/index.php?page=errors[/url][/QUOTE]
Leaks don't stop the compile process. It still needs fixing, though.
sorry for slow reply, figured out by myself though used interlopers, but thx anyway all :D
Sorry, you need to Log In to post a reply to this thread.