• Map compiling error. Compile Log provided
    4 replies, posted
hi peeps i made this breakfloor map for css and im relly confused as i cant compile it and i have no idea on how to fix it. help appreciated. FYI: no leaks, checked. also checked ctrl+P nothing there sooo.. here my log :) ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\nickemand\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 480.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 480.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, 480.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 512.0, 480.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, -1024.0, 480.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, 480.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, 480.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -512.0, 480.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) MAX_MAP_MODELS ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\nickemand\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp Error opening c:\program files (x86)\steam\steamapps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\nickemand\sourcesdk_content\cstrike\mapsrc\breakfloor_caves.bsp" "c:\program files (x86)\steam\steamapps\nickemand\counter-strike source\cstrike\maps\breakfloor_caves.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
[quote][code]**** leaked ****[/code][/quote] You my friend have a leak! Go to map>load point file, follow where the red line touches the void and fix the hole. A useful link: [url]http://www.interlopers.net/index.php?page=errors[/url]
[QUOTE=nickemand;18603875] [CODE] MAX_MAP_MODELS[/CODE][/QUOTE] That's your problem.
[QUOTE=Firegod522;18604074]You my friend have a leak! Go to map>load point file, follow where the red line touches the void and fix the hole. A useful link: [url]http://www.interlopers.net/index.php?page=errors[/url][/QUOTE] Leaks don't stop the compile process. It still needs fixing, though.
sorry for slow reply, figured out by myself though used interlopers, but thx anyway all :D
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