Could someone turn this image into a useable texture for me. Thanks.
[img]http://i363.photobucket.com/albums/oo78/supe7nova/Metal_Gear_Rex_Map.jpg[/img]
Done.
Just pop the texture in your materials folder. I made it into a decal with some transparency to avoid having to stretch the image to get it into correct dimensions. I didn't do any actual real editing to the image itself except to remove that black bar and I haven't tested it either, but it should be fine.
[url=http://www.filefront.com/15185501/Map%20Made%20By%20Decal.rar]Click Here[/url]
How about we teach this man to fish so he never asks us again?
Download vtf edit, and you will able to convert .tga's and I believe .png's into .vtf's, then save them to your materials folder then create a .vmt with that tool as well.
[QUOTE=Jakobi;19102396]How about we teach this man to fish so he never asks us again?
Download vtf edit, and you will able to convert .tga's and I believe .png's into .vtf's, then save them to your materials folder then create a .vmt with that tool as well.[/QUOTE]
That doesn't help much now does it..
[QUOTE=Dantai;19102438]That doesn't help much now does it..[/QUOTE]
What do you mean? I just taught him how to create a bare simple texture. Of course I didn't go into any .vmt detail but he can figure that out on his own.
[url=http://developer.valvesoftware.com/wiki/Creating_a_Material]booooooo[/url]
[url=http://www.interlopers.net/tutorials/8219]If you're using photoshop, U can also get the plugin[/url]
[url=http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip]VTFEdit[/url]
[QUOTE=Lord Pirate;19100454]Done.
Just pop the texture in your materials folder. I made it into a decal with some transparency to avoid having to stretch the image to get it into correct dimensions. I didn't do any actual real editing to the image itself except to remove that black bar and I haven't tested it either, but it should be fine.
[url=http://www.filefront.com/15185501/Map%20Made%20By%20Decal.rar]Click Here[/url][/QUOTE]
Thanks, it really helped.
[QUOTE=Jakobi;19102531]What do you mean? I just taught him how to create a bare simple texture. Of course I didn't go into any .vmt detail but he can figure that out on his own.[/QUOTE]
And what would come out using that method is a badly resized texture, probably with the wrong shader type. The Source material system doesn't lend itself to being figured out easily on your own. If you're gonna teach a man to fish, at least teach him properly.
[QUOTE=supe7nova;19102944]Thanks, it really helped.[/QUOTE]
You're welcome. Any problems then let me know.
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