I got these three annoying problems.
The first is the skybox renders all the map.
[t]http://cloud-2.steampowered.com/ugc/49853844418951115/9D671ABD7A98F7930CE2C5BBE12AB71BC295E9B5/1024x575.resizedimage[/t]
The second, the water doesn't have a surface
[t]http://cloud-3.steampowered.com/ugc/49853844418953135/724FF76E618CF28CA535096FE5ADD42B3EACB169/1024x575.resizedimage[/t]
And the third, the goddamn teleports doesn't work.
[img]http://i.imgur.com/2Cvpltk.png[/img]
[img]http://i.imgur.com/XJuflX7.png[/img]
I need help.
Compile log please.
I bet I'll got a leak. But anyway, here's the compile log.
[code]
** Executing...
** Command: "E:\Program Files\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
material "effects/offgaragedr" not found.
Material not found!: EFFECTS/OFFGARAGEDR
***need to set $abovewater for material liquids/!greenslime1
***need to set $abovewater for material liquids/!greenslime1
Could not locate 'GameData' key in e:\program files\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_blackmesatestbkp1/halflife/c2a4_mud2_wvt_patch
Patching WVT material: maps/rp_blackmesatestbkp1/halflife/c2a5b_sand_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-906.45 9108.88 416.49) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 11776.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 12288.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 12288.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 10752.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 12288.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 12288.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 12288.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 9728.0 -4676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/-1OUT_W3 doesn't have a $bottommaterial
error: material HALFLIFE/-1OUT_W3 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW7 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW7 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW7 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW4 doesn't have a $bottommaterial
error: material HALFLIFE/C1A0_LABW7 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 76 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (1203072 bytes)
Static prop models/props_wasteland/rockcliff01b.mdl outside the map (322.36, 9068.04, 96.86)
Static prop models/props_canal/rock_riverbed02c.mdl outside the map (863.34, 8495.13, 121.28)
Static prop models/props_wasteland/rockgranite03a.mdl outside the map (101.58, 8406.85, 94.07)
Static prop models/props_wasteland/rockgranite03a.mdl outside the map (409.12, 8556.29, 99.43)
Static prop models/props_wasteland/rockgranite03a.mdl outside the map (685.68, 8745.58, 92.91)
Static prop models/props_canal/rock_riverbed02c.mdl outside the map (115.24, 8866.54, 128.99)
Static prop models/props_canal/rock_riverbed02c.mdl outside the map (524.43, 8969.56, 127.25)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4714 texinfos to 2779
Reduced 352 texdatas to 318 (9473 bytes to 7810)
Writing c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.bsp
5 seconds elapsed
** Executing...
** Command: "E:\Program Files\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -fast -game "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1"
Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.bsp
reading c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.prt
LoadPortals: couldn't read c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.prt
** Executing...
** Command: "E:\Program Files\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.31 seconds)
16351 faces
5 degenerate faces
3486999 square feet [502127872.00 square inches]
9 Displacements
66832 Square Feet [9623850.00 Square Inches]
sun extent from map=0.000000
400 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
Build Patch/Sample Hash Table(s).....Done<0.0646 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 77/1024 3696/49152 ( 7.5%)
brushes 2243/8192 26916/98304 (27.4%)
brushsides 16415/65536 131320/524288 (25.0%)
planes 12814/65536 256280/1310720 (19.6%)
vertexes 30248/65536 362976/786432 (46.2%)
nodes 14255/65536 456160/2097152 (21.8%)
texinfos 2779/12288 200088/884736 (22.6%)
texdata 318/2048 10176/65536 (15.5%)
dispinfos 9/0 1584/0 ( 0.0%)
disp_verts 1713/0 34260/0 ( 0.0%)
disp_tris 2976/0 5952/0 ( 0.0%)
disp_lmsamples 106509/0 106509/0 ( 0.0%)
faces 16351/65536 915656/3670016 (24.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6673/65536 373688/3670016 (10.2%)
leaves 14333/65536 458656/2097152 (21.9%)
leaffaces 20048/65536 40096/131072 (30.6%)
leafbrushes 8612/65536 17224/131072 (13.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 103781/512000 415124/2048000 (20.3%)
edges 61561/256000 246244/1024000 (24.0%)
LDR worldlights 400/8192 35200/720896 ( 4.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 1763/32768 17630/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28215/65536 56430/131072 (43.1%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8920012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 175381/393216 (44.6%)
LDR ambient table 14333/65536 57332/262144 (21.9%)
HDR ambient table 14333/65536 57332/262144 (21.9%)
LDR leaf ambient 74093/65536 2074604/1835008 (113.1%) VERY FULL!
HDR leaf ambient 14333/65536 401324/1835008 (21.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6248 ( 0.0%)
pakfile [variable] 1608084/0 ( 0.0%)
physics [variable] 1203072/4194304 (28.7%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 44273
Writing c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.bsp
1 minute, 15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\pc\desktop\maps\hl2 maps\rp_blackmesatestbkp1.bsp" "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_blackmesatestbkp1.bsp"
** Executing...
** Command: "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -allowdebug -game "E:\Program Files\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_blackmesatestbkp1"
[/code]
Yep, leak. Always fix leaks first before tackling other problems.
Go to Map > Load Point File to help trace the origin of the leak.
Well, I got tons of leaks, why hammer doesn't make a full log of leaks?
This is not even a leak, what the fuck?
[img]http://i.imgur.com/oYUMCgV.png[/img]
My advise to you, my friend -- Use interlopers.net compile log checker after every compile to look for leaks and general errors ahead of time.
[url]http://www.interlopers.net/index.php?page=errors[/url]
Saves time.
[editline]2nd July 2014[/editline]
[QUOTE=KillerKo4565;45276970]Well, I got tons of leaks, why hammer doesn't make a full log of leaks?
This is not even a leak, what the fuck?
[img]http://i.imgur.com/oYUMCgV.png[/img][/QUOTE]
Is the brush under it a func_detail or a displacement? If that's the case, they tend to be ignored as far as leaks go. You could try making the brush into a normal world brush if it's a func_detail, or if it's a displacement, either destroy it or place a solid brush underneath it to seal the map.
For your teleporter go to flags and check "clients"
also shove your 3D skybox below or to the side of your map. I find issues happen when it's above.
It only tells you the first leak it finds because it after that aborts any other process because it has already leaked, if it'd continue to find leaks it'd run forever since every single square-inch of that brush is leaking. It's leaking because the ground is probably tied to an entity.
Anyway I fixed it, by finding all the leaks
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