• Map problem - Crashing
    4 replies, posted
Hello all, I have a problem with my map. I can walk about 2 steps and then the game crashes. Here's the compile log, hopefully one of you experts out there can save me. This is the first map that i've made that i'm actually fond of. ** Executing... ** Command: "c:\program files\steam\steamapps\steel73434\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\steel73434\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3" Valve Software - vbsp.exe (May 19 2009) 2 threads materialPath: c:\program files\steam\steamapps\steel73434\half-life 2 episode two\ep2\materials Loading C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...Wrote C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.lin Areaportal leak ! File: C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.lin Brush 8820: areaportal brush doesn't touch two areas Brush 8820: areaportal brush doesn't touch two areas Brush 8820: areaportal brush doesn't touch two areas Brush 8820: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (71200 bytes) Placing detail props : 0...Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! 1.Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! ..2...3...4...5...6...7...8...9Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! .Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! .Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! .Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01! 10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 204 texinfos to 122 Reduced 18 texdatas to 15 (438 bytes to 328) Writing C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.bsp 6 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\steel73434\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\steel73434\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3" Valve Software - vvis.exe (May 19 2009) fastvis = true 2 threads reading c:\program files\steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\my story\Mystory3.bsp reading c:\program files\steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\my story\Mystory3.prt 546 portalclusters 2000 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 4365 visible clusters (0.00%) Total clusters visible: 280797 Average clusters visible: 514 Building PAS... Average clusters audible: 546 visdatasize:79736 compressed from 78624 writing c:\program files\steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\my story\Mystory3.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\steel73434\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\steel73434\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\my story\Mystory3.bsp Setting up ray-trace acceleration structure... Done (4.46 seconds) 1417 faces 1 degenerate faces 1908718 square feet [274855424.00 square inches] 90 Displacements 246468 Square Feet [35491440.00 Square Inches] 1416 patches before subdivision 20078 patches after subdivision sun extent from map=0.000000 20 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14) transfers 508767, max 197 transfer lists: 3.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(1463, 1154, 839) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(73, 46, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0272 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 180/8192 2160/98304 ( 2.2%) brushsides 1245/65536 9960/524288 ( 1.9%) planes 1094/65536 21880/1310720 ( 1.7%) vertexes 2227/65536 26724/786432 ( 3.4%) nodes 1084/65536 34688/2097152 ( 1.7%) texinfos 122/12288 8784/884736 ( 1.0%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 90/0 15840/0 ( 0.0%) disp_verts 26010/0 520200/0 ( 0.0%) disp_tris 46080/0 92160/0 ( 0.0%) disp_lmsamples 680120/0 680120/0 ( 0.0%) faces 1417/65536 79352/3670016 ( 2.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 917/65536 51352/3670016 ( 1.4%) leaves 1091/65536 34912/2097152 ( 1.7%) leaffaces 1507/65536 3014/131072 ( 2.3%) leafbrushes 563/65536 1126/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10082/512000 40328/2048000 ( 2.0%) edges 5762/256000 23048/1024000 ( 2.3%) LDR worldlights 20/8192 1760/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 65/32768 650/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1203/65536 2406/131072 ( 1.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1004524/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 79736/16777216 ( 0.5%) entdata [variable] 15751/393216 ( 4.0%) LDR ambient table 1091/65536 4364/262144 ( 1.7%) HDR ambient table 1091/65536 4364/262144 ( 1.7%) LDR leaf ambient 2828/65536 79184/1835008 ( 4.3%) HDR leaf ambient 1091/65536 30548/1835008 ( 1.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5238 ( 0.0%) pakfile [variable] 211852/0 ( 0.0%) physics [variable] 71200/4194304 ( 1.7%) physics terrain [variable] 96928/1048576 ( 9.2%) Level flags = 0 Total triangle count: 3562 Writing c:\program files\steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\my story\Mystory3.bsp 51 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\steel73434\sourcesdk_content\hl2\mapsrc\My story\Mystory3.bsp" "c:\program files\steam\steamapps\steel73434\half-life 2 episode two\ep2\maps\Mystory3.bsp" That's it, thanks in advance.
Maybe its because your gay [highlight](User was banned for this post ("Help or don't post" - Terrenteller))[/highlight]
[QUOTE=Pink Spy;19058569]Maybe its because your gay[/QUOTE] Thanks, but that doesn't help too much.
From interlopers.net [quote] brush 8820: areaportal brush doesn't touch two areas One of your areaportals touches either too many, or to few areas. Possible causes are: -areaportals touching/intersecting each other (this causes them to touch more than two areas) -areaportals not sealing an area ( you can move from one side of the areaportal to the other side, without crossing world geometry or other areaportals). This is also regarded as a leak. The fix would be to move your areaportal(s) around so the above situations don't occur. You may need to read up on the usage of areaportals if you don't understand the problem. I suggest you find your areaportals using it's brushnumber (view->go to brush ( 8820 )[/quote] - Also one of your textures are missing a detail prop. [editline]09:31PM[/editline] Here's the link if you need it in the future [url]http://www.interlopers.net/errors/[/url]
I know this gets annoying, but please use [noparse][code] [/code][/noparse] tags. It just makes it so much neater. I'ma get boxes for this.
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