• Application error
    7 replies, posted
So i run my map, gets to the loading screen on Ep2. Then i get the crash. [img]http://filesmelt.com/downloader/application_error.jpg [/img] I had a look at compile process window to see any leaks, but i cant see any. here it is anyway. [code]** Executing... ** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars" Valve Software - vbsp.exe (May 19 2009) 1 threads materialPath: c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\materials Loading C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4790 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9 texinfos to 3 Reduced 3 texdatas to 3 (57 bytes to 57) Writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars" Valve Software - vvis.exe (May 19 2009) 1 threads reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt 5 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 17 Average clusters visible: 3 Building PAS... Average clusters audible: 3 visdatasize:54 compressed from 80 writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp Setting up ray-trace acceleration structure... Done (1.55 seconds) 64 faces 205487 square feet [29590170.00 square inches] 36 Displacements 18474 Square Feet [2660320.25 Square Inches] 64 patches before subdivision 1174 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 5917, max 58 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(19, 19, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 13/8192 156/98304 ( 0.2%) brushsides 78/65536 624/524288 ( 0.1%) planes 78/65536 1560/1310720 ( 0.1%) vertexes 118/65536 1416/786432 ( 0.2%) nodes 42/65536 1344/2097152 ( 0.1%) texinfos 3/12288 216/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 36/0 6336/0 ( 0.0%) disp_verts 10404/0 208080/0 ( 0.0%) disp_tris 18432/0 36864/0 ( 0.0%) disp_lmsamples 52488/0 52488/0 ( 0.0%) faces 64/65536 3584/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 47/65536 2632/3670016 ( 0.1%) leaves 44/65536 1408/2097152 ( 0.1%) leaffaces 28/65536 56/131072 ( 0.0%) leafbrushes 52/65536 104/131072 ( 0.1%) areas 3/256 24/2048 ( 1.2%) surfedges 444/512000 1776/2048000 ( 0.1%) edges 273/256000 1092/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 46800/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 54/16777216 ( 0.0%) entdata [variable] 1471/393216 ( 0.4%) LDR ambient table 44/65536 176/262144 ( 0.1%) HDR ambient table 44/65536 176/262144 ( 0.1%) LDR leaf ambient 67/65536 1876/1835008 ( 0.1%) HDR leaf ambient 44/65536 1232/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105683/0 ( 0.0%) physics [variable] 4790/4194304 ( 0.1%) physics terrain [variable] 40580/1048576 ( 3.9%) Level flags = 0 Total triangle count: 128 Writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp 7 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp" "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp" ** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" +map "sky_anim_mars" [/code] I have an idea that my computer might not be able to run it, but i dont know much on the subject to tell. Here are my specs. [b]Mainboard : Unspecified P4i65G Chipset : Intel i865G Processor : Intel Pentium 4 @ 2666 MHz Physical Memory : 2048 MB (2 x 1024 DDR-SDRAM ) Video Card : NVIDIA GeForce 7300 GT [/b]
It's because you are carving a sphere. Don't do that. Hammer just can't take it, and unfortionatly, there is no fix. :( Try a slice brush if you can.
[QUOTE=El_Jameo;18716181]It's because you are carving a sphere. Don't do that. Hammer just can't take it, and unfortionatly, there is no fix. :( Try a slice brush if you can.[/QUOTE] I'm carving a sphere... Oh ok, i did not know that. Thanks for the help.
No probs. Good luck with your map! :D
Never use carve for anything, it's bad.
[QUOTE=SnakeFace;18716866]Never use carve for anything, it's bad.[/QUOTE] Agreed. Use the clipping tool instead. It's better, and it won't kill your computer. [url]http://halfwit-2.com/?page=tutorials&id=60[/url]
[QUOTE=El_Jameo;18716578]No probs. Good luck with your map! :D[/QUOTE] Thanks, its fixed now :D [QUOTE=SnakeFace;18716866]Never use carve for anything, it's bad.[/QUOTE] I didnt purposely use the carve, at least i don't remember using it :P.
Could I ask what the hell you were trying to do with the sphere?
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