So i run my map, gets to the loading screen on Ep2. Then i get the crash.
[img]http://filesmelt.com/downloader/application_error.jpg [/img]
I had a look at compile process window to see any leaks, but i cant see any.
here it is anyway.
[code]** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4790 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 3
Reduced 3 texdatas to 3 (57 bytes to 57)
Writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"
Valve Software - vvis.exe (May 19 2009)
1 threads
reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt
5 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 17
Average clusters visible: 3
Building PAS...
Average clusters audible: 3
visdatasize:54 compressed from 80
writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
Setting up ray-trace acceleration structure... Done (1.55 seconds)
64 faces
205487 square feet [29590170.00 square inches]
36 Displacements
18474 Square Feet [2660320.25 Square Inches]
64 patches before subdivision
1174 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 5917, max 58
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(19, 19, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 13/8192 156/98304 ( 0.2%)
brushsides 78/65536 624/524288 ( 0.1%)
planes 78/65536 1560/1310720 ( 0.1%)
vertexes 118/65536 1416/786432 ( 0.2%)
nodes 42/65536 1344/2097152 ( 0.1%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 10404/0 208080/0 ( 0.0%)
disp_tris 18432/0 36864/0 ( 0.0%)
disp_lmsamples 52488/0 52488/0 ( 0.0%)
faces 64/65536 3584/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 47/65536 2632/3670016 ( 0.1%)
leaves 44/65536 1408/2097152 ( 0.1%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 52/65536 104/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 444/512000 1776/2048000 ( 0.1%)
edges 273/256000 1092/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 46800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54/16777216 ( 0.0%)
entdata [variable] 1471/393216 ( 0.4%)
LDR ambient table 44/65536 176/262144 ( 0.1%)
HDR ambient table 44/65536 176/262144 ( 0.1%)
LDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
HDR leaf ambient 44/65536 1232/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105683/0 ( 0.0%)
physics [variable] 4790/4194304 ( 0.1%)
physics terrain [variable] 40580/1048576 ( 3.9%)
Level flags = 0
Total triangle count: 128
Writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp" "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" +map "sky_anim_mars"
[/code]
I have an idea that my computer might not be able to run it, but i dont know much on the subject to tell.
Here are my specs.
[b]Mainboard : Unspecified P4i65G
Chipset : Intel i865G
Processor : Intel Pentium 4 @ 2666 MHz
Physical Memory : 2048 MB (2 x 1024 DDR-SDRAM )
Video Card : NVIDIA GeForce 7300 GT
[/b]
It's because you are carving a sphere. Don't do that. Hammer just can't take it, and unfortionatly, there is no fix. :(
Try a slice brush if you can.
[QUOTE=El_Jameo;18716181]It's because you are carving a sphere. Don't do that. Hammer just can't take it, and unfortionatly, there is no fix. :(
Try a slice brush if you can.[/QUOTE]
I'm carving a sphere... Oh ok, i did not know that.
Thanks for the help.
No probs. Good luck with your map! :D
Never use carve for anything, it's bad.
[QUOTE=SnakeFace;18716866]Never use carve for anything, it's bad.[/QUOTE]
Agreed.
Use the clipping tool instead. It's better, and it won't kill your computer.
[url]http://halfwit-2.com/?page=tutorials&id=60[/url]
[QUOTE=El_Jameo;18716578]No probs. Good luck with your map! :D[/QUOTE]
Thanks, its fixed now :D
[QUOTE=SnakeFace;18716866]Never use carve for anything, it's bad.[/QUOTE]
I didnt purposely use the carve, at least i don't remember using it :P.
Could I ask what the hell you were trying to do with the sphere?
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