What would the best way to do this be:
I'm re-creating Worms: Armageddon as a gamemode on gmod.
I want the map I'm creating to be a bunch of func_breakable patches put together so that when they get destroyed it looks quite dynamic.
Any way of doing this without turning 70 on the way there?
Sample: [img]http://img691.imageshack.us/img691/7647/warms.gif[/img]
Each func_breakable brush has to be a "puzzle peace" fitting perfectly in each other.
clipping and vertex manipulation I suppose
Be warned: There is a maximum of 1024 func_breakables. This is hardcoded into the compile tools. I do not know if you could use a point_spawner to add more than that in-game.
[QUOTE=Lord Ned;18771833]Be warned: There is a maximum of 1024 func_breakables. This is hardcoded into the compile tools. I do not know if you could use a point_spawner to add more than that in-game.[/QUOTE]
Luckily I was thinking something along the lines of 200 peaces.
[editline]12:03AM[/editline]
[QUOTE=Da Fat Cat v3;18771796]clipping and vertex manipulation I suppose[/QUOTE]
Wait... you're recommending the clipping tool?
Also, yes, that would be good, but making each object fit perfectly... it would take decades.
Y'Know what would be nice with Hammer? A simple pen tool. Make your selection, cut, ta-daa. New objects.
Clipping not carving
I would make model for each piece if I would be you.
I would use propper to make the brushes into models but then again, I'm a huge faggot
*Whistles*
That's a lot of work.
Then again there isn't always an easy way out, is there?
[B]Edit:[/B]
Since I'm überlazy I'm going to type this:
If for some reason you feel compelled to help a Norwegian düche just out of pure will or kindness , could you PM me?
The best maps have a lot of hard work put into them. Keep it up. It's a good idea.
Bad Idea - Easy job
Good Idea - Hardcore job
Medium Idea - Quite some work to be done
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