hey there! I know this is probably a really nooby question, but I need an answer :P
is it possible to have a brush have (effectively) two entities?
example: A button that moves like a door?
If so, how?
thanks in advance :)
What are you trying to do?
[QUOTE=Terrenteller;18830766]What are you trying to do?[/QUOTE]
An example would be, a button to an elevator, IN the elevator? that moves with it? But to my knowledge you couldn't do that, unless you made the button, then the elevator a door, then group them?
Name the elevator entity, then parent the button to it.
[url=http://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting)]Entity Hierarchy (parenting)[/url]
[QUOTE=Terrenteller;18830789]Name the elevator entity, then parent the button to it.[/QUOTE]
oh, thanks :}
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