• Custom Textures
    2 replies, posted
Hello! I've been mapping for about 7-8 years now, and have made some quality maps. However, my map making is more "technical" than "detailed", when it comes to entities and contraptions, that's where I excel at mapping. But when it comes to highly textured/detailed areas, that's my weak point. Anyway, the other week I tried for the first time to add custom textures to the Source engine side of mapping. I used pakrat, and followed the directions given, and it seemed to work; Until I put the map on the server and all my custom textures were black and pink dots to everyone. Anyone have a good, thorough BSP compiler for custom textures, and and either a) give me a in depth tutorial about it or b) explain how to do it or c) give me a link to a very great detailed YouTube tutorial with download links? Thank you in advanced. [Edit] Let me clarify - I know how to make custom textures, but I can't seem to load them into the BSP so that they're included in the map (I.E: Server running a map with custom textures).
1: Open pakrat 2: Select your map 3: Click "Scan" 4: Set the Gamedir to the path to the game you are mapping for. eg "C:\Steam\steamapps\*Account*\half-life 2 episode two\ep2" if you map for ep2. 5: Click "Scan" 6: Click "Add selected" 7: Click "Yes to all" 8: Click "File" -> "Save BSP"
Ah, I added them individually manually. Could that be why?
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