• gm_MineField (gm_abandoned arena wip name)
    37 replies, posted
ITS FINALLY HERE! After so many set backs I can finally release this map. [img]http://jaresart.com/gm_minefieldlogobackground.jpg[/img] gm_Mine Field is a episode 2 based arena map that can be used for anything from hosting sports matches to machinima. [url=http://www.garrysmod.org/downloads/?a=view&id=85887][img]http://www.garrysmod.org/img/?t=dll&id=85887[/img][/url] Here is a trailer video: [media]http://www.youtube.com/watch?v=VtldsglEXU0[/media] PICTURES!! [media][img]http://jaresart.com/gm_arena0021.jpg[/img] [img]http://jaresart.com/gm_arena0022.jpg[/img] [img]http://jaresart.com/gm_arena0025.jpg[/img] [img]http://jaresart.com/gm_arena0028.jpg[/img] [img]http://jaresart.com/gm_arena0029.jpg[/img] [img]http://jaresart.com/gm_arena0030.jpg[/img][/media] (the release date in the video is before mw2 came out, its also the reason for the delay) Credits: myself, and the great people at Valve for providing the look that I stive to achieve. Thanks to Half-Health for helping to play-test and helping me learn how to map. YOU MUST HAVE EPISODE 2 TO PLAY THIS MAP. There are still a few FPS optimization errors but please bear with me: this is my first release map.
Nice job, Since the wip.
:iia: Its a pitty I dont have EP2, but as soon as I it get again I'm fucking downloading this map.
*poos himself* D: Been waiting for this for so long. *fanboy squeal*
Very nice indeed No problem with the mapping help, just wish I had been more helpful about all that optimization stuff :P [editline]05:26PM[/editline] [QUOTE=Santz;18988509]:iia: [b]Its a pitty I dont have EP2,[/b] but as soon as I get again I'm fucking downloading this map.[/QUOTE] are you serious? :geno:
I want to make another trailer or something for this :v:
Your first release? Good job :dance:
[QUOTE=BlackRazor88;18995708] are you serious? :geno:[/QUOTE] What? No need to rate me dumb for not having EP2 dude.
[QUOTE=Santz;19000022]What? No need to rate me dumb for not having EP2 dude.[/QUOTE] Yes he has all the right since you apparently hellen keller'd the sale on episode 2.
Im making the scary radio SENT for my save (that scary TV found in anticitizen one). Good map well, i cant give a score, because its soo much for one post.
Thanks for all the support everyone. I have a few new projects in the works as a follow up to this map here. Heres a screenshot of one of them: [media]http://jaresart.com/gm_whiteout0001.jpg[/media]
Wow amazing map, it really looks great and looks like an official HL2 DM map from Valve. Also is this your first release? If so damn fine job, damn fine.
[QUOTE=Terragen;19012952]Yes he has all the right since you apparently hellen keller'd the sale on episode 2.[/QUOTE] I dont get what you mean with that but w/e dude, my EP2 DvD got fucked up, so I'm gonna wait till I get some cash or for the Orange Box to get cheaper :P
[QUOTE=Santz;19044452]I dont get what you mean with that but w/e dude, my EP2 DvD got fucked up, so I'm gonna wait till I get some cash or for the Orange Box to get cheaper :P[/QUOTE] What i mean is Steam had a fantastic deal on episode 2 a few weeks ago for like $5.
[QUOTE=Terragen;19045453]What i mean is Steam had a fantastic deal on episode 2 a few weeks ago for like $5.[/QUOTE] The problem is that I dont stick to my pc 24/7 and sometimes I miss the nice deals :(
Am I really the only one who noticed the Lost reference?
I have a problem :/ The lighting for me is ALOT brighter then you'r video shows. ALOT. BLINDLY LIGHTED. And that watch tower (the combine one) Has a purple tone :/ Anyone else experiencing this?
I can see myself posing on this map. [editline]05:14AM[/editline] Also: [img]http://filesmelt.com/downloader/hiD.PNG[/img] Maps with no icons annoy me. [editline]05:50AM[/editline] [QUOTE=sirdownloadsalot;19091949]I have a problem :/ The lighting for me is ALOT brighter then you'r video shows. ALOT. BLINDLY LIGHTED. And that watch tower (the combine one) Has a purple tone :/ Anyone else experiencing this?[/QUOTE] Yeah I'm getting this problem.
purple checkerboard tone? if it is then that means you need to do a build cubemaps. I don't remember placing any cubemaps around it. I will for the version 1.4 If you have a problem with the brightness just turn on your HDR override in gmod and turn it down, again for version 2 I will be changing the HDR substantially. for version 1.4 I am going to fix the bugs that everyone has found as well as the ones I've found as well. Does anyone want a gmod deathmatch arena with buildings and obstacles in the center of the arena?? Speak up because if I get enough requests I will make it. If not I have other maps to finish.
[QUOTE=Apollo661;19094934]purple checkerboard tone? if it is then that means you need to do a build cubemaps. I don't remember placing any cubemaps around it. I will for the version 1.4 If you have a problem with the brightness just turn on your HDR override in gmod and turn it down, again for version 2 I will be changing the HDR substantially. for version 1.4 I am going to fix the bugs that everyone has found as well as the ones I've found as well. Does anyone want a gmod deathmatch arena with buildings and obstacles in the center of the arena?? Speak up because if I get enough requests I will make it. If not I have other maps to finish.[/QUOTE] Okay, Thank you.
Woah nice map. First post
Well... I can see someone's a fan of LOST. Especially the Dharma Initiative, as indicated by the big white Octagon in the middle of the map.
[QUOTE=woolio1;19104918]Well... I can see someone's a fan of LOST. Especially the Dharma Initiative, as indicated by the big white Octagon in the middle of the map.[/QUOTE] I'm not a fan of lost, I haven't watched it in years. Any similarities is purely coincidental. The show was too much to keep track of so I lost interest in it (no pun intended).
That lost reference is from Half-Life 2 Episode 2 in the missile silo when you meet Uriah
I like the obstacle DM map idea.
I tested it, and this is going to become one of the maps I play on every day I get on Garrysmod. Great map!
Defiantly one really well done map. Amazing look too. could be a pretty good DM map. Nice work.
[QUOTE=BlackRazor88;19108800]That lost reference is from Half-Life 2 Episode 2 in the missile silo when you meet Uriah[/QUOTE] OOOOH now I get what you are saying. Its been too long since I've actually played the episode 2 campaign all the way through. Thanks for all of the great comments and downloads everyone! I am going to have to outdo myself with the next map I make. *runs off and boots up Hammer* WOOOT! FRONT PAGE OF GMOD.ORG!!!!! I never would have thought this would get on the front page. wow. Thank you everyone. I'm also an artist. Check out my art blog: [url]http://jaresart.blogspot.com/[/url]
I found problems common with decompiling maps. Decompiling a map, and using it in your map, and claiming it as your own is highly disrespectful, and disgraceful. Not only that, these problems can crash a persons game. You should be ashamed. Proof is below. [URL=http://img138.imageshack.us/i/gmminefield0002.jpg/][IMG]http://img138.imageshack.us/img138/9250/gmminefield0002.th.jpg[/IMG][/URL] [URL=http://img694.imageshack.us/i/gmminefield0001.jpg/][IMG]http://img694.imageshack.us/img694/1457/gmminefield0001.th.jpg[/IMG][/URL] [URL=http://img69.imageshack.us/i/gmminefield0000p.jpg/][IMG]http://img69.imageshack.us/img69/1535/gmminefield0000p.th.jpg[/IMG][/URL] Also, a note on decompiling. [url]http://developer.valvesoftware.com/wiki/Decompiling[/url]
[QUOTE=Anthoni_c;19117969]I found problems common with decompiling maps. Decompiling a map, and using it in your map, and claiming it as your own is highly disrespectful, and disgraceful. Not only that, these problems can crash a persons game. You should be ashamed. Proof is below. [URL=http://img138.imageshack.us/i/gmminefield0002.jpg/][IMG]http://img138.imageshack.us/img138/9250/gmminefield0002.th.jpg[/IMG][/URL] [URL=http://img694.imageshack.us/i/gmminefield0001.jpg/][IMG]http://img694.imageshack.us/img694/1457/gmminefield0001.th.jpg[/IMG][/URL] [URL=http://img69.imageshack.us/i/gmminefield0000p.jpg/][IMG]http://img69.imageshack.us/img69/1535/gmminefield0000p.th.jpg[/IMG][/URL] Also, a note on decompiling. [url]http://developer.valvesoftware.com/wiki/Decompiling[/url][/QUOTE] so you have found some errors with the vvis and it has GOT to be a decompiled map because the vvis is screwed up, right. Or it could simply be the fact that I had to run vvis on fast because it kept crashing on normal settings.
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