Because Propper 0.2/0.21 was not working, I just assumed it gave up. So I downloaded the latest one, 0.3, which is in beta. It was...missing propper_options, so I removed that and downloaded Propper 0.24.
Now I don't know what's happening.
I have my VMF of all brushes, and placing a propper_options in the map, and when I want to compile it, it doesn't run studiomdl even though it says it will.
Basically, here's the compile. Prop I'm trying to make has the name removed because stealing idea.
** Executing...
** Command: propper.exe
** Parameters: -game "d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod" "c:\users\-removed-\desktop\-removed-"
Propper 0.24 by crazycarl. Adapted from vbsp.exe by Valve Software. (Oct 25 2010)
2 threads
materialPath: d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod\materials
Loading c:\users\-removed\desktop\-removed-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Building reference mesh...
metal/citadel_tilefloor016a_cheap - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/m62 - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalhull003a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/geltona - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/siena - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/durys - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/side - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/side2 - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/side3 - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
tile/tilefloor016a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/kodas - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/side4 - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalwall006b - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/vent - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalvent002a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalvent005a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/raudonasiena - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/lg - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/citadel_metalwall074a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalwall013a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalfloor007a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/citadel_metalwall076a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/bumper1 - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/numeris - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/lempa - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
/decoration - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalceiling005a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalvent001a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
models/props_building_details/courtyard_template001c_bars_dark - VertexLitGeneric
Read successfully
VertexLitGeneric, Refract, or unrecognized shader found. No conversion.
models/props_c17/metalglobelightoff01 - VertexLitGeneric
Read successfully
VertexLitGeneric, Refract, or unrecognized shader found. No conversion.
glass/glasswindowbreak070a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalwall031a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
metal/metalgrate013a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
props/metalfan001a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
decals/decalmetalvent006a - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
Building smoothing groups...
Writing c:\propsource\hammer_models/-removed-
8919 triangles written.
Building physics mesh...
Collision model created with 674 pieces.
That is a "costly collision model". Consider using func_detail to make some of the model non-solid.
Building smoothing groups...
Writing c:\propsource\hammer_models/-removed-
8916 triangles written.
Writing c:\propsource\hammer_models/-removed-
Done.
Compiling the model:
studiomdl.exe -game "d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod" "c:\propsource\hammer_models/-removed-"
---Please Wait---
Studiomdl complete!
20 seconds elapsed
I think my problem here is the fact that Studiomdl doesn't run, but any other ideas would be appreciated. I've followed tutorials correctly to make sure I wasn't doing anything wrong.
[I][B]WRONG HUN.[/B][/I]
New propper makes you tie all of the brushes to a propper_model instead of that options entity
You can create a physics mesh with clip and tie it to a func brush and set it in the propper_model's options.
Well shit son that's more helpful than people who watch the thread and don't suggest anything! :v:
[editline]1st September 2011[/editline]
I assume you're saying I need a propper_model entity and use the options in there.
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