• Propper won't work.
    2 replies, posted
Because Propper 0.2/0.21 was not working, I just assumed it gave up. So I downloaded the latest one, 0.3, which is in beta. It was...missing propper_options, so I removed that and downloaded Propper 0.24. Now I don't know what's happening. I have my VMF of all brushes, and placing a propper_options in the map, and when I want to compile it, it doesn't run studiomdl even though it says it will. Basically, here's the compile. Prop I'm trying to make has the name removed because stealing idea. ** Executing... ** Command: propper.exe ** Parameters: -game "d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod" "c:\users\-removed-\desktop\-removed-" Propper 0.24 by crazycarl. Adapted from vbsp.exe by Valve Software. (Oct 25 2010) 2 threads materialPath: d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod\materials Loading c:\users\-removed\desktop\-removed- ConVarRef mat_reduceparticles doesn't point to an existing ConVar ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Building reference mesh... metal/citadel_tilefloor016a_cheap - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /m62 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalhull003a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /geltona - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /siena - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /durys - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /side - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /side2 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /side3 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. tile/tilefloor016a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /kodas - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /side4 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalwall006b - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /vent - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalvent002a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalvent005a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /raudonasiena - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /lg - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/citadel_metalwall074a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalwall013a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalfloor007a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/citadel_metalwall076a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /bumper1 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /numeris - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /lempa - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. /decoration - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalceiling005a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalvent001a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. models/props_building_details/courtyard_template001c_bars_dark - VertexLitGeneric Read successfully VertexLitGeneric, Refract, or unrecognized shader found. No conversion. models/props_c17/metalglobelightoff01 - VertexLitGeneric Read successfully VertexLitGeneric, Refract, or unrecognized shader found. No conversion. glass/glasswindowbreak070a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalwall031a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. metal/metalgrate013a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. props/metalfan001a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. decals/decalmetalvent006a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. Building smoothing groups... Writing c:\propsource\hammer_models/-removed- 8919 triangles written. Building physics mesh... Collision model created with 674 pieces. That is a "costly collision model". Consider using func_detail to make some of the model non-solid. Building smoothing groups... Writing c:\propsource\hammer_models/-removed- 8916 triangles written. Writing c:\propsource\hammer_models/-removed- Done. Compiling the model: studiomdl.exe -game "d:\program files\steam\steamapps\-removed-\garrysmod\garrysmod" "c:\propsource\hammer_models/-removed-" ---Please Wait--- Studiomdl complete! 20 seconds elapsed I think my problem here is the fact that Studiomdl doesn't run, but any other ideas would be appreciated. I've followed tutorials correctly to make sure I wasn't doing anything wrong.
[I][B]WRONG HUN.[/B][/I] New propper makes you tie all of the brushes to a propper_model instead of that options entity You can create a physics mesh with clip and tie it to a func brush and set it in the propper_model's options.
Well shit son that's more helpful than people who watch the thread and don't suggest anything! :v: [editline]1st September 2011[/editline] I assume you're saying I need a propper_model entity and use the options in there.
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